The communication-gap task is a type of activity that requires closing the gaps that exist
between the learners through interaction, i.e. while listening to the speech of their partner
learners derive the information they need. The communication-gap activities require a
collaboration, where students are asked to exchange information from the given materials, in
order to fulfil a pre-determined task. The materials for getting information can be delivered in a
variety of ways, such as short reading texts, audio or video recordings, pictures or diagrams, and
printed texts with illustrations.
Here are some activities presented by researchers (Legutke and Thomas, 2014; Goh and Burns,
2012; McDonough and Shaw, 2003) and practitioners (Harmer, 2007; Scrivener, 2011) that we
can exemplify for communication-gap task:
➢ Role-play. Acting from a script
➢ Communication games: Information-gap games, Puzzles and problems, and Board games
➢ Questionnaires
Role-play in a language classroom is used in a variety of ways, ranging from the survival
language to problem-oriented themes. In role-play learners are provided with role cards which
contain the information about a ‘role’, i.e. a person or a job title, a student is going to have in a
play and may include some guidance or set of task to perform, for example, complain that your
train has been delayed for two hours (Scrivener, 2011). Role-plays can be oriented to practicing
some grammatical points, lexical groups, or other language pieces.
Role-playing activities promote a spontaneous use of language (Little wood, 1981) and increase
learners` motivation, heightening their self-esteem (Stern, 1980). Moreover, role-plays
personalize the theme and provide learners with the opportunity to experience an involvement in
a particular situation, encouraging participants` empathy (Legutke and Thomas, 2014).
Acting from a script activity considers play scripts or dramatization and acting out dialogues. It
is similar to role-play, but unlike role-playing activities it asks students to act out scenes from
plays or dialogues from the course books, limiting spontaneous language production. As acting
from a script achieves the aim through a personal dramatization, it opens up ways of language
and context understanding.
Communication games have a number of advantages that might prove the usefulness of adopting
them into the language classroom. Firstly, they can easily activate students, and promote
interaction. Secondly, playing games in the classroom create a friendly atmosphere helping
ISSN: 2278-4853 Special Issue, March, 2020 Impact Factor: SJIF 2020 = 6.882
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