CHAPTER II. TYPES OF ROLE PLAYING IN TEACHING LEARNERS
Roleplaying is where you pretend to be another character in a make-
believe setting. There are three main types of roleplay: text-based, live-
action, and tabletop. Text-based roleplaying takes place online and
focuses on writing. Live-action roleplaying takes place face-to-face; you
interact with other people through talking, acting, and occasionally
combat. Tabletop roleplaying can be done in-person or online, and
focuses mainly on verbally describing your character's actions. All three
are fun, immersive, and a great way to meet new friends.
2.1.How to teach by using role-playing
Key Features of Role Play
Learner places themselves in another’s shoes.
Role play should build on the learner’s previous knowledge and
experience. Role play enables people to experience a situation from the
past or to prepare for a future situation. Role play is valuable in learning
situations where it is not reasonable to practice the required skills
directly in the field. For example, role playing a public meeting with
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irate citizens or a child protection worker removing a child from their
home.
Debriefing and reflection are important aspects for a successful learning
situation.
Learning Goals for Role Play:
The main learning goal for a role play is for the student to learn the
knowledge and ability required to approach or deal with a specific
situation. The learner gains this knowledge and ability by acting out the
situation in a controlled environment, and by reflecting on that
experience. Specific learning goals will differ based on the lesson plan
objective. For example, in a customer service environment, the learning
goal of the role play may be strategies for how to deal with an irate
customer. In a media and communictions course, the learning goal of
the role play may be gaining the knowledge and ability required to
interview a politician.
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Role-play provides opportunities for learning in both the affective
domain and the cognitive domain. In the affective domain, emotions
and values are involved, and in the cognitive domain, experiences are
analyzed. While participating in the role play, learning is occurring in
the affective domain, as the learner is experiencing the emotions
associated with the role. Following the role play, during debrief and
reflection, the learner is analyzing their experience, therefore, learning is
taking place in the cognitive domain.
Role play is based on experiential learning theory. Many influential
education theorists, such as Dewey, Lindeman and Kolb, write about the
importance of experiential learning. Cranton (2009) states that “these
two concepts – learning by experience and reflection –remain integral
elements of all modern-day descriptions of adult education” (p. 9). Role-
play is a prime example of an experiential learning technique that can
enhance learning in the adult student. Students assume roles in a real-
world scenario, and must apply and develop the actual skills required to
handle the situation or solve the problem presented.
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Process for Implementing Role Play:
A successful role play learning situation must be set up and framed
correctly, especially if the learners have never participated in a role play
before. The facilitator must be clear about the learning objectives and
the students must be provided with the necessary background
knowledge. The learners should also be provided with time to prepare
their role play and reflect on their experience. Merrill’s first principles of
instruction could be utilized in implementing the role play to encourage
more effective learning.
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Situational ConstraintsL:
As with every instructional method, there are some constraints to
consider when deciding whether or not to utilize role play as an
instructional strategy. Constraints include the following:
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Time consuming to design and implement.
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Students may be hesitant to participate; for some “role play” can
cause immediate anxiety.
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Role-play situation can quickly get out of hand and disrupt the
learning activity and/or turn into a comedy show.
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The situation can elicit strong emotions related to previous events.
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Role plays can lack focus if not well planned.
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Success depends heavily on the learner's willingness to participate.
Relevance of Role Play to Adult Learning Environments:
Role play is an instructional strategy that is very relevant to adult
learning environments. Some theorists believe that for any learning to
be effective, it must contain an experiential aspect. Role-play is an
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instructional strategy that utilizes the previous experiences of the adult
learner, provides an experiential learning opportunity, and encourages
reflection. These are all conditions of a learning situation that many
adult education theorists have concluded better facilitate learning in the
adult student.
How to Teach Using Role-Playing:
Role-playing exercises can be hard work for the instructor, both in
preparation and in execution, but the work tends to pay off in terms of
student motivation and accomplishment. As with any big project, it's
best to take it one step at a time:
1)
Define Objectives
2)
Choose Context & Roles
3)
Introducing the Exercise
4)
Student Preparation/Research
5)
The Role-Play
6)
Concluding Discussion
7)
Assessment
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Define Objectives:
The details of what you need to do depend entirely on why you want to
include role-playing exercises in your course.
What topics do you want the exercise to cover?
How much time do you and your class have to work on it?
What do you expect of your students: research, reports, presentations?
Do you want the students role-playing separately or together?
Do you want to include a challenge or conflict element?
Choose Context & Roles:
In order to prepare for the exercise:
Decide on a problem related to the chosen topic(s) of study and a setting
for the characters. It is a good idea to make the setting realistic, but not
necessarily real. Consider choosing and adapting material that other
instructors have prepared. For problems and settings with lots of detail,
have a look at examples in the Starting Point Case Study Module. The
module itself contains more information about using cases to teach. If
the characters(s) used in the exercise are people, define his or her goals
and what happens if the character does not achieve them. You should
work out each characters' background information on the problem or,
better yet, directions on how to collect it through research. If possible,
prepare maps and data for your students to interpret as part of their
background information rather than the conclusions upon which they
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would ordinarily base their decisions (especially if the characters are
scientists).
Introducing the Exercise:
Engage the students in the scenario by describing the setting and the
problem. Provide them with the information you have already prepared
about their character(s): the goals and background information. It needs
to be clear to the student how committed a character is to his/her goals
and why. Determine how many of your students have done role-playing
before and explain how it will work for this exercise. Outline your
expectations of them as you would for any assignment and stress what
you expect them to learn in this lesson. If there is an inquiry element,
suggest a general strategy for research/problem solving.
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