THEME: GRAMMAR GAMES- MOTIVATION IN TEACHING
CONTENTS
INTRODUCTION
CHAPTER I. THE ROLE OF GAMES ON LANGUAGE LESSONS
The role of games on language lessons
The advantages of using games
The adequacy in using games
CHAPTER II. PECULARITIES OF LEARNING GRAMMAR THROUGH GAMES
2.1. Learning grammar through games
2.2. Games with prepositions, Conditionals and Wishes
2.3. Examples of worksheets
CONCLUSION
BIBLIOGRAPHY
INTRODUCTION
At present, learning foreign languages is very important throughout the world. For the reason of globalization, being aware of different cultures and languages, art and literature plays a great role nowadays. Our surroundings ties with the education, knowledge, science inseparably. At the present stage of development of science in Uzbekistan, one can definitely say that the times when the ability to translate from a foreign language and, conversely, adapted, in authentic texts had already been sufficient proof of the development of a language.
The new system has been created in this sphere in accordance with the Decree of the President of our country and the Resolution “On organization of activities of the Ministry of Preschool Education of the Republic of Uzbekistan” The President of the Republic of Uzbekistan Shavkat Mirziyoyev1.
,,Without proper formation of children’s thinking from a very early age, involving pedagogical personnel in the process of educating children, who know their business well, applying individual approach to each child, it will be difficult for us to bring up a harmoniously developed generation with a high intellectual potential, knowledge and spirituality in the future”, said Shavkat Mirziyoyev2.
The theme of my course work sounds as following: “Grammar Games - Motivation in Teaching English” This course work can be characterized by the following: Actuality of the theme. In recent years language researchers and practitioners have shifted their focus from developing individual linguistic skills to the use of language to achieve the speaker's objectives. This new area of focus, known as communicative competence, leads language teachers to seek task-oriented activities that engage their students in creative language use. Games, which are task-based and have a purpose beyond the production of correct speech, serve as excellent communicative activities. On the surface, the aim of all language games is for students to "use the language"; however, during game play learners also use the target language to persuade and negotiate their way to desired results. This process involves the productive and receptive skills simultaneously. Standing on such ground, I considered the theme of the work actual enough to make investigation.
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