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appropriate feedback right after their performance [19]. As they have a good chance to
thingk about their deeds and comrehend about the ways to improve their language
comprehension, it can be considered e-based learning in language classrooms assisst
language learners to improve their metocognition skills. However, the other side of the
coin shows that, eventhough the functions of the online gamification have a
considerable advantage over the traditional methods of language teaching, it shouldn’t
seem or claim to ignore the traditional way of teaching, rather it should assisst to imrove
language learners skills and comprehension where needed [20].
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8. Plump, C. M., & LaRosa, J. (2017). Using Kahoot! in the classroom to create
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Küng, C. (2017, June 16).
Portfolio Spotlight: Nearpod & the Classroom of the
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nearpod-the-classroom-of-the-future/
CENTRAL ASIAN ACADEMIC JOURNAL
OF SCIENTIFIC RESEARCH
ISSN: 2181-2489
VOLUME 2
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