6.5 Conclusion
This research has confirmed that children are more engaged and experience more
enjoyment using virtual worlds than when using video or print materials. Large learning
gains are achieved when children are highly engaged and having fun.
The study strengthens the case for using virtual worlds in the primary classroom. Virtual
worlds provide children with a risk-free fun environment that offers instant feedback and
satisfies their basic psychological needs of autonomy, competence and relatedness while
inspiring and supporting them to successfully perform challenging learning tasks in the role
of a learner hero.
73
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