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Boshlang`ich sinflarda chet tili o`qitish metodikasi (1)

Tasks of the lesson:

  • Main features of teaching language by the songs, poems and games.

  • To clarify the term “innovative technologies”.

  • To explain the importance of innovative technologies in FLT.

Methods of teaching

Discussion, dispute

Form of teaching

Group

Means of teaching

Projector, text of lesson

Place of teaching

Classroom

Type of assessment

Oral answering

Pedagogical technology

Expert list, brainstorming.


TECHNOLOGICAL MAP OF THE LESSON




Teacher

Student

Stages

Prepares for the content of the lesson.
Prepares slides for the lesson.
Gives the list of used literature.




1. Introduction (15 min)

1.1. Name of the lesson, key-words and plan.
1.2. Explains aims and tasks of the lesson.
1.3. Asks questions in order to recall previous knowledge.

Listens

Answers to the questions


2. Main stage(50 min)

2.1. Gives the main part of the theme, demonstrates and explains all the key-words and theoretical part.
2.2. Explains the role of teaching in primary level school.
2.3. Names main requirements for up-to-date FL teachers
2.4.Explains importance of using innovative technologies during the FLT



Listens, reads and writes



3. Conclusion
(15 min)

3.1. Answers to the students questions
3.2. Gives sources of additional information, makes conclusion.

Asks questions. Writes tasks.










Lesson 12
The use of Games
Questions to be discussed:
1. Methods of teaching by games.
2. Choose appropriate songs.
3. Methods of teaching foreign languages.
Key terms: song, learn language, skills, learning by games, lesson, literacy instruction, basic abilities and skills.
To increase the vocabulary we need media to be used. One of them is game. The definition of game is an activity that you do to have some fun (Hornby; 1995; 486). Games can make the students more focus in learning, because they do not feel that they are forced to learn.
Games can lower anxiety, thus making the acquisition of input more likely (Richard-Amato, 1988; 147). They are highly motivating and entertaining, and they can give the students more opportunity to express their opinion and feelings (Hansen; 1994; 118). They also enable learners to acquire new experiences within a foreign language which are not always possible during a typical lesson. Games can be media that will give many advantages for teacher and the students either.
The useful of games are attract the student to learn English because it is fun and make them want to have experiment, discover and interact with their environment (Lewis,1999) other useful of games are:
Games add variation to a lesson and increase motivation by providing a plausible incentive to use the target language. For many children between four and twelve years old, especially the youngest, language learning will not be the key motivation factor. Games can provide this stimulus. (Lewis, 1999).
The game context makes the foreign language immediately useful to the children. It brings the target language to life. (Lewis, 1999).the games make the reason for speaking plausible even to reluctant children. (Lewis, 1999)
Through playing games, students can learn English they way children learn their mother tongue without being aware they are studying; thus without stress, they can learn a lot.
Even shy students can participate positively.
Moon (2000) suggests a positive learning environment:
Make your classroom a lively place through the use of attractive wall displays, displays of pupils’ work, a bool corner, etc. language classroom is noisy with the language (English) is good because it will make the classroom more alive in English (practice)
Motivate pupils to want to learn English by using interesting and enjoyable learning activities. E.g., project work, games, drama. It means learning by playing.
Create warm and happy atmosphere where teacher and pupil enjoy working together. Teacher arranges good atmosphere in classroom and make the students interested.
Help pupils to develop personal reasons for learning English. For example by encouraging out-of –school class activities, e.g. pen friends, project, reading story books.

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