Тошкент-2021 3 Апрель 2021 10-қисм Тошкент апрель 2021 йил. Тошкент: «Tadqiqot»



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10.Pedagogika yonalishi 3 qism

Апрель 2021 10-қисм
Тошкент
The student who receives the flag passes 6 * 1 = 6 to the student in the front desk. 12 * 2 = 
24, 24: 3 = 8, 8 * 5 = 40, 40: 4 = 10.
Students will be asked to create an expression that starts with the number that ends in the 
result. When the flag reaches the 1st part, the last student will have to end the game with an 
expression consisting of the number 6. Whichever flag reaches the first row faster wins. Flags 
will be placed where the name of the winning row is written.
Apple picking game. Equipment: Magnetic board, blackboard, picture of apple tree, apple 
shapes and baskets made of thick paper, the number of apples is equal to the number of students 
in the class and the number of baskets is equal to the number of rows or groups.
To attach it to the magnetic board, a poster with a picture of an apple or a magnetic plate is 
glued to the back of the apple. You can also erase the examples on the back of the apple with a 
simple pencil and write a new one in the next lesson. There will be 3 groups in the game. Each 
group is given one basket. One student from each group solves the examples. The group with 
the most examples wins.
“Wrong sentence.” This game is based on pictures. The teacher also uses non-pictorial 
sentences to describe the picture. Students should find this sentence intelligently [3, p. 63-65].
Students will be required to be alert, careful, observant, and attentive throughout the game. 
They not only watch the picture carefully, but also listen carefully to the teacher’s story. Finding 
each wrong sentence increases their self-confidence and interest in the lesson.
This game can be used not only in native language classes, but also in extracurricular activities.
There are a number of rules that must be followed to ensure the effectiveness of gaming 
technology, and these rules must be followed. They are:
- take into account the age, knowledge and interests of students when choosing a game;
- correctly determine the amount of time spent on the game;
- follow the specific safety rules in each didactic game;
- The game should be focused on the theme.
This means that the teaching of students involves the realization of educational goals that are 
difficult to achieve through other methods through the practical use of didactic games.
Thus, the use of play technologies at all stages of the lifelong learning process, especially 
in improving the effectiveness of the primary education process, increases students ’interest in 
learning. It forms in them such qualities as responsiveness, independence, intelligence, creativity.

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