Rendering in SketchUp



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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design ( PDFDrive )

120
Part 2: Textures
If the texture appears indistinct, too small, or overly patterned, adjust the scale. Go to the 
Edit tab and under Texture, change either length or width to a higher scale. For
 most small 
texture downloads from CG Textures.com, the appropriate scale number ranges from 8
f
to 24
f
or higher. Start with 8
f
and incrementally increase the texture size until it looks correct for 
its context. Unfortunately, this is not always the case, as can be seen in Fig. 9.16 countertop 
Texture is correctly scaled at 2
f
. You will further assess the image scale during the adjust and 
assess process. 
Fig. 9.16: 
The textures from Fig. 9.14 are scaled upward, providing a clear appearance on the model surface.
Fig. 9.15: 
The small CG Texture.com textures are ideal for 
SketchUp surfaces and are easily scaled for appearance.


121
Chapter 9: Apply, Assess, and Adjust
Swap Textures
If a texture does not look correct even after scaled or after being rendered, swap it out with a 
different version (Fig. 9.17). Simply select the texture with the Eye Dropper tool; in the Paint 
Bucket Edit menu, under Texture, click on Browse. Select a new texture to swap the current 
version with the new texture (Fig. 9.18).
Fig. 9.17: 
The rendering of the wall with brick texture 
looks off and doesn’t provide the correct material charac-
ter (Shaderlight).
Assess and Adjust
Assessing and adjusting textures is both an objective and a subjective process. Objectively, 
textures should possess particular characteristics. Subjective qualities can be assessed 
only by the modeler; only you know if the texture meets your exact needs. Here are some 
characteristics and qualities to assess and some recommended adjustments. 
Fig. 9.18: 
The wall texture is replaced with a new brick 
material and rerendered (Shaderlight).



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