If all you have is a hammer, everything looks like a nail.
—proverb
Models are powerful tools, but they have disadvantages. They can
lock us in to a particular way of thinking, causing us to miss out on
opportunities to improve our world. For instance, most people know
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that computers require instructions to work. Programmers type these
instructions on a keyboard. This suggests a simple model: typing instruc-
tions on a keyboard is the way to operate a computer. The scientists at Xerox
PARC had to free themselves from that model before they could invent
the computer mouse and the graphical user interface. It’s dopamine
that builds models, and dopamine that breaks them apart. Both require
us to think about things that don’t currently exist, but might in the
future.
Model breaking can be seen in certain kinds of riddles, called
insight problems. Preexisting models have to be taken apart in order to
see the problem in a fresh way. Here’s an example:
I’m in years but not months. I’m in weeks but not days. What
am I?
This riddle is difficult, and unless you’ve heard it before or have low
latent inhibition, it’s unlikely you’ll figure out that the answer is the let-
ter e. The riddle draws you into a calendar-based model, leading you to
inhibit apparently irrelevant information, such as the letters that make
up the words.
Here’s another example. What one word does the sequence
“HIJKLMNO” represent? A man who was puzzling over this problem
experienced a series of dreams that were all about water. He wasn’t
able to make the connection, but it becomes obvious when we look at
the answer: H
2
O. We’ll look more closely at the dopaminergic power of
dreams later in the chapter.
Here’s a riddle that a few decades ago required significant model
breaking to find the solution. Today, it’s much easier.
A father and his son are in a car accident. The father dies
instantly, and the son is taken to the nearest hospital. The
surgeon comes in and exclaims, “I can’t operate on this boy.
He’s my son!” How is this possible?
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THE MOLECULE OF MORE
DISCOVERING THE SOURCE OF CREATIVITY . . .
Oshin Vartanian, a researcher at York University in Toronto, wanted to
figure out what part of the brain was most active when people discov-
ered novel solutions to problems, so he scanned people’s brains while
they were solving a problem that required creativity. He found that
when they discovered the solution to the problem, the front of their
brains on the right side was activated. He wondered if this part of the
brain was also involved in model breaking.
In a second experiment he asked participants not to solve a prob-
lem but simply to use their imagination. First he asked them to imagine
real things, such as “a flower that is a rose.” Then he asked them to
imagine things that don’t exist, things that don’t fit the conventional
model of reality, such as “a living thing that is a helicopter.” With the
volunteers in the scanner, he found that the same part of the brain lit up
as before, but only when participants thought about objects that did not
exist in life. When they imagined reality itself, the region stayed dark.
Brain scans of people with schizophrenia show changes in that
same area, the right ventrolateral prefrontal cortex. Maybe it’s because
when we are being creative, we behave a little bit like a person with
schizophrenia. We stop inhibiting aspects of reality that we had previ-
ously written off as unimportant, and we attach salience to things we
once thought were irrelevant.
. . . AND SHOCKING IT TO LIFE
Finding the neural basis of creativity has enormous potential, because
creativity is the most valuable resource in the world. New ways of grow-
ing crops feed millions of people. From candles to light bulbs, innova-
tions in turning fuel into light have decreased its cost by a factor of a
thousand. Might there be a way to boost this priceless treasure? Would
it be possible for someone to become more creative if a scientist stim-
ulated the parts of the brain that are active during creative thinking?
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CREATIVITY AND MADNESS
Researchers funded by the National Science Foundation decided to
try. They used a technique called transcranial direct current stimulation
(tDCS). As the name suggests, specific regions of the brain are stimu-
lated using direct current (DC)—that’s the kind of current you get from
a battery, as opposed to alternating current (AC), which comes from a
wall socket. DC is safer than AC and the amount of electricity used is
small. Some devices are powered by a simple 9-volt battery, the boxy
kind you put in your smoke detectors. tDCS machines can be very sim-
ple. Although commercial ones used for research cost over a thousand
dollars, some brave individuals have cobbled together primitive ones
using $15 worth of parts from their local electronics store. (Consumer
tip: Don’t do it.)
In small studies these devices have been shown to accelerate learn-
ing, enhance concentration, and even treat clinical depression. To
attempt to enhance creativity, electrodes were attached to the foreheads
of thirty-one volunteers, and the part of the brain that lies just behind
the eyes was stimulated. Creativity was measured by testing the partici-
pants’ ability to make analogies.
Analogies represent a very dopaminergic way of thinking about
the world. Here’s an example: light can sometimes act like individual
bullets being fired from a gun, and at other times like ripples traveling
across a pond. An analogy pulls out the abstract, unseen essence of a
concept, and matches it with a similar essence of an apparently unre-
lated concept. The body’s senses perceive two different things, but rea-
son understands how they are the same. Pairing a brand-new idea with
an old familiar one makes the new idea easier to understand.
The ability to draw a connection between two things that had pre-
viously appeared to be unrelated is an important part of creativity, and
it appears that it can be enhanced by electrical stimulation. Compared
to participants who were given fake tDCS, those who got electricity
created more unusual analogies—that is, analogies between things that
seemed very unlike one another. Nevertheless, these highly creative
analogies were just as accurate as the more obvious ones created by the
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