Favorable demographics and economic clout made children “the hottest marketing trend”
of the 1990s and this trend translated to the magazine industry. An “absolute explosion” of 81
notice to the kids, the kids’ buying power and the kids’ spending patterns” said Leigh Novog,
42
national marketing manager for
Boys’ Life
in 1996.
7
Publishers courted the “yuppie spawn” of the baby boomers and protected their bottom
line by introducing niche publications.
8
Girls’ Life
publisher and founding editor Karen Bokram
explained the trend in a 1995 interview.
Now is the first time a generation of kids have their own cable channel and own products.
Like Crest, we used our parents’ and now they have their own toothpaste. They demand
high quality, interesting products. It’s the first time—due to sheer mass numbers—kids
are making decisions in households, kids are in control.
9
Bokram launched
Girls’ Life
in 1994 to fill the gap between
Highlights
and
Seventeen
and to create a place for girls between the ages of eight and 14 to learn, explore, and have fun
with
stories about cooking, entertainment, parties, and fiction.
Editorial quality and circulation of top tier kids magazines blossomed in the 1990s along
with the increased number of publications. The category was transformed from virtually
nonexistent to a marketing force with a combined circulation of 3.5 million—larger than
Newsweek
or
People
and equivalent to the entire category of parenting magazines.
10
During the 1990s Kids’ Magnet, a consortium of executives with 12 children’ magazines
with
advertising, worked to prove the effectiveness of print versus television for reaching
children. Conclusions from a Kids’ Magnet commissioned study of 427 children ages seven to
14 in six cities in 1995 revealed that:
•
Children repeatedly return to the same magazine, with
each issue viewed multiple
times. On average, kids look at the same issue of any magazine 3.7 times, and 5.9
times if it’s their top choice.
•
The importance of magazines in children’s lives addresses their desires for fun,
information, and control.
•
Magazine ads are an effective vehicle for generating children’s involvement with
products. Unlike TV, they can pour over a product ad repeatedly.
11
Kids Magnet predicted a combination of media consisting of television, radio, print
43
media, and books for the future. One example of this media combination during the 1990s was a
multimedia literary project,
Ghostwriter
,
featured print, outreach and software along with a 42-
part mystery and adventure television program.
12
Copies of
Ghostwriter
magazine
were given
away at schools, libraries, Public Broadcast System stations, literacy, and youth groups.
The frenzy attracted publishers as diverse as the Burger King Corporation with its
quarterly 32 page magazine mailed to the three million members of its Kids Club program in
1993;
Time for Kids
for schoolchildren launched in 1995;
Muse
, a nonfiction science bimonthly
for children six to 14 created through a partnership between
Smithsonian
and Cricket Magazine
Group in 1996; and Carus Publishing’s advertising-free
Click
science magazine for readers age
three to seven in 1998.
13
Children’s magazine trend observer Stoll found little originality in magazines of the
1990s boom. “Most are spin-offs—a number of which are outstanding—and some are rip-offs,”
he said, “which ultimately won’t appeal to kids because they are being done by people without a
commitment to children and education.”
14
Do'stlaringiz bilan baham: