Литература:
1. Бим, И.Л. Обязательный минимум содержания основных образовательных
программ / Л.М. Бим. М., 1999.
2. Левитан,
К.М.
О
содержании
понятия
«коммуникативная
компетентность».Перевод и межкультурная коммуникация. / К.М. Левитан.
Екатеринбург.: ИздательствоАБМ, 2001.
Б. Мамадалиева
NamIET, Teacher of the department
of “Foreign languages”
USING DIFFERENT GAMES
Lessons using gaming technology help students to better, deeper learn the
material. The aim of this work is to generalize the pedagogical experience gained
in teaching English to primary school children. This material will be useful for
primary school teachers teaching English in primary school. Here are didactic
games aimed at the best mastery of lexical and grammatical material, and
crosswords for teaching children how to read and write English words.
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Especially games help in the study of complex, “boring” grammatical
constructions. The teacher can invent and develop games, taking into account the
interests and capabilities of a particular class. There are also manuals with games,
game situations, which the teacher can rephrase at his discretion.
I would like to give examples of some games:
Activity 1. Lexical games: My letter (Alphabet Learning Game)
Each child has a specific letter on the card. Then the teacher calls the letter, and
the student whose letter is pronounced makes one clap. If a student skips his
letter, he either drops out or performs some kind of fantasy.
Game material: cards
Activity 2. Description of the picture (Game for the study of lexical
material)
The teacher describes the situation, and the students depict it on paper, for
example: There is the sun in the sky. There are three red flowers. There are seven
yellow butterflies. “When the children finish the drawings, the teacher checks to
see if they fit the description.
Game material: colored pencils, paper. Description of appearance (a game for
memorizing vocabulary on the theme of “Appearance”) Of the children, the
“artist” is chosen. The “artist” must draw a portrait of one of the students. The
“artist” carefully looks at his “customer”, then turns away and describes his eyes
and hair from memory. The artist is allowed to ask questions if he is in doubt.
Activity 3. Grammar games: Circle of attention (Game to study the design There
is / There are)
The teacher offers students to inspect the classroom and gives the task to list
the objects that are in it as follows: the first player names the largest item in the
room, the second calls the smaller item, the next even less, etc. So, on a team,
players take turns starting to make sentences with words that correspond to an
ever-narrowing circle of attention. For example:
Pupil 1: There is a window in the classroom.
Pupil 2: There is a table in the classroom.
Pupil 3: There is a picture in the classroom.
Pupil 4: There is a vase on the table ...
Students who make mistakes and do not name a smaller subject than the previous
one exit the game.
Activity 4. Find each other (Present Progressive Tense)
The teacher attaches word cards to everyone playing on the chest. This word is
a verb in the main form and the same verbs, but with the ending -ing, for
example, one
student has a card with the word “play”, and the other with the word “playing”.
The winner is the students who faster than the rest gathered in a team or found
their partner, that is, for each specific task, the teachers “found each other”.
Activity 5. Statue (modal verb can)
Students stand in a circle at a distance from each other so that you can throw each
other the ball. The task of each player is to throw the ball to another player. The
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student who caught the ball thrown at him must pronounce one verb or say that he
knows how to do it. For example: I can jump / I can’t drive.
So learning a foreign language is based on a game, which is a psychological
justification for switching to a new language of instruction. Indeed, the game
gives children the opportunity to learn a foreign language.
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