each generator element being applied is less than 1. In this way, the resulting designs have a more organic appearance.
Probabilistic fractals are used in graphics programs to generate realistic-looking images of mountains, clouds,
seashores, foliage, and other organic scenes. A key aspect of a probabilistic fractal is that it enables the generation of a
great deal of apparent complexity, including extensive varying detail, from a relatively small amount of design
information. Biology uses this same principle. Genes
supply the design information, but the detail in an organism is
vastly greater than the genetic design information.
Some observers misconstrue the amount of detail in biological systems such as the brain by arguing, for example,
that the exact configuration of every microstructure (such as each tubule) in each neuron is precisely designed and
must be exactly the way it is for the system to function. In order to understand how a biological system such as the
brain works, however, we need to understand its design principles, which are far simpler (that is, contain far less
information) than the extremely detailed structures that the genetic information generates
through these iterative,
fractal-like processes. There are only eight hundred million bytes of information in the entire human genome, and only
about thirty to one hundred million bytes after data compression is applied. This is about one hundred million times
less information than is represented by all of the interneuronal connections and neurotransmitter concentration patterns
in a fully formed human brain.
Consider how the principles of the law of accelerating returns apply to the epochs
we discussed in the first
chapter. The combination of amino acids into proteins and of nucleic acids into strings of RNA established the basic
paradigm of biology. Strings of RNA (and later DNA) that self-replicated (Epoch Two) provided a digital method to
record the results of evolutionary experiments. Later on, the evolution of a species that combined rational thought
(Epoch Three) with an opposable appendage (the thumb) caused a fundamental paradigm shift
from biology to
technology (Epoch Four). The upcoming primary paradigm shift will be from biological thinking to a hybrid
combining biological and nonbiological thinking (Epoch Five), which will include "biologically inspired" processes
resulting from the reverse engineering of biological brains.
If we examine the timing of these epochs, we see that they have been part of a continuously accelerating process.
The evolution of life-forms required billions of years for its first steps (primitive cells, DNA), and then progress
accelerated. During the Cambrian explosion, major paradigm shifts took only tens of millions of years. Later,
humanoids developed over a
period of millions of years, and
Homo sapiens
over a period of only hundreds of
thousands of years. With the advent of a technology-creating species the exponential pace became too fast for
evolution through DNA-guided protein synthesis, and evolution moved on to human-created technology. This does not
imply that biological (genetic) evolution is not continuing, just that it is no longer leading the
pace in terms of
improving order (or of the effectiveness and efficiency of computation).
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