Person-centered learning technology
It helps to create a creative environment in the learning process, as well as creates the necessary conditions for the development of individual abilities of students and helps to develop independent creative thinking. Facilitates the organization of lessons in the learning process in the performance of multi-level tasks, creates conditions for students to move forward in their studies according to their abilities. When working differently with students, I see that their attention is not focused on the lesson, because everyone has a task that they can do, and “strong” students don’t get bored because they are always given an assignment that they need to think about. Students are always busy with possible activities. As a teacher, I have the ability to help students who are difficult to master, to focus on the strong, and the desire of strong students to move faster and deeper in the learning process is realized. Strong students are proven in their abilities, students who are difficult to master will have the opportunity to succeed in education, and the level of motivation will increase.
Problem-based learning
The creation of problem situations and the use of methods based on active cognitive activity of students are aimed at finding and solving complex problems that require students to update their knowledge. In the lesson, we create a problem situation with the help of activating actions, questions that emphasize the novelty and importance of the object of knowledge. Creating active independent activities of students to create and solve problem situations in educational activities, resulting in the creative acquisition of knowledge, skills, abilities, intellectual abilities.
I can use problem situations at different stages of the lesson:
explanation;
strengthening;
control
Thus, problem-based learning allows students to acquire knowledge, skills and competencies, to master independent working methods, and to develop their cognitive and creative abilities.
Game technology
In the educational process, game technologies are used in the form of didactic game lessons. In these lessons, students ’learning process is coordinated through play activities. For this reason , lessons in which students ’learning activities are combined with play activities are called didactic play lessons .
The following tasks are performed in human life through play activities:
- The person's interest in study and work increases through play activities;
- during the game, the person is helped to communicate, that is, to acquire a communicative-communicative culture;
- the person has the opportunity to express their abilities, interests, knowledge and identity;
- helps to develop the skills to overcome various difficulties in life and the game, and to get the right goal;
- In the process of the game there is an opportunity to acquire behavior in accordance with social norms, to eliminate shortcomings;
- prepares the ground for the formation of positive personality traits;
- The study of the system of values that are important for humanity, in particular, social, spiritual and cultural, national and universal values;
- Development of a culture of team communication among the participants of the game.
Didactic game lessons can be divided into story-role games, creative games, business games, conferences, games, depending on the combination of students' knowledge and play activities.
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