Asian Research Journals
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Special
Issue
collective, oral-speech, specific, written and Internet projects. Work on the project is a multi-
level approach to learning English, including reading, listening, speaking and grammar. The
project method contributes to the development of active independent thinking of students and
focuses them on joint research work. An important means of innovative learning is also the use
of a multimedia complex as part of an interactive whiteboard, personal computer and multimedia
projector. Such a complex combines all the advantages of modern computer technology and
takes the learning process to a whole new level. Thanks to the visibility and interactivity, the
multimedia complex allows you to attract the entire audience to active work [9.p.254]. Using
multimedia complex in English classes allows you to actively attract students to the educational
process, increases learning motivation, stimulates creative activity and promotes personality
development, expands the possibilities for presenting educational information, it is the most
effective and time-saving, helps students prepare for passing tests and exams.
The following relevant discussion forms make students analyze their thoughts before voicing
them because a necessary element is not only speech but also an explanation of the course of
their thoughts.
1."Roundtable" (Collective game to solve a common problem).
2. Scientific debate (Educational debate-dialogue in which students - representatives of different
areas, defend their opinion, the opposite of others).
3. Competition in small groups (A motivational game that encourages students to be active).
4. “Brainstorm” (A game that develops critical thinking).
Brainstorm. In 1938, Alex F. Osborn, an advertising executive, invented the process of
“organized ideation” in a company he headed. The early participants referred to their attempts as
“brainstorm sessions,” in the sense that they were using the brain to storm a problem. The term
brainstorming has now become the accepted way of referring to group attempts to solve specific
problems or develop new ideas by amassing spontaneous, unrestrained contributions by
members. [10.p.35]This is a method of organizing joint group and creative work in an audience
to increase the mental activity of participants and find fruitful ideas, constructive solutions, and
solutions to complex problems or non-standard situations. It is advisable to apply it at the very
beginning of the solution to the problem or if this process is at an impasse. The purpose of this
game is to ensure the generation of ideas for an extraordinary solution to a specific problem. Let
us revise the list of necessary elements of the “Brainstorming” [11.p.681]. This technique is also
aimed at discussing and solving a problem. However, according to this method of teaching the
English language, the audience is divided into two groups - “generators of ideas”, which offer
ideas, and “experts”, who, after the end of the assault, evaluate the position of each “generator”.
Round table: The teacher formulates the problem and offers the students a task: to evaluate the
significance of the problem, demonstrate all the pros and cons, determine the possible result, etc.
Pupils should speak out on the issue presented, argue their position and eventually come to a
common solution.
Business game: The teacher prepares a game on the topic studied and explains the rules to
students. As a rule, the proposed tasks mimic tasks and situations of real communication, for
example, searching and finding a job, concluding a contract, travelling, etc.
ISSN: 2278-4853 Special Issue, March, 2020 Impact Factor: SJIF 2020 = 6.882
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