Summary CaseStudy


Appendix D - Students Questionnaire - https://goo.gl/forms/cl0Eti0eYF8DoqO23



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Summary CaseStudy

Appendix D - Students Questionnaire - https://goo.gl/forms/cl0Eti0eYF8DoqO23 
The participation of children in the online survey was conducted either by the researcher, in the 
presence of the child and their parent, or was emailed to parents who agreed to assist their child in 
completing the questionnaire. The gender of the children was determined at the time of their parents 
consent being gathered. Sixteen children participated between the ages of 4 in 12 years. Nine girls 
and seven boys took part.
Q Students Questionnaire
1 What's your first name?
2 Tick the class are you in
Jnr Infants
Snr Infants
1st Class
2nd Class
3rd Class
4th Class
5th Class
6th Class
3 Tick the interactive technologies used in your 
classroom
Interactive Whiteboard
Interactive Smartboard
Laptop
iPad or tablet
Mobile phone
None of these
4 Describe your favourite in-class activity with one of the technologies listed above
5 When you learn something new, describe what teaching method works best, to make sure you 
understand?


Appendix E - Keywords and comments about whole class IB use - by teachers.
PMI-based questions asked of teachers about whole class learning sessions using IB technology. Note: not 
every teacher made a comment while some made more than one. 
least e

ective for whole-
class learning
most e

ective for whole class 
learning
Most interesting aspect for whole 
class learning
noise levels
interactive whiteboards, ipads
Ipads-the children get half an hour of ipads 
a weeks. During this time, the children 
practice their letters, play interactive maths 
games, read for the teacher and use 
phonic games to help break down words.
Not enough devices for 
each child
Games are always popular 
Children creating their own powerpoint 
presentation or photostory. They get to 
create and design their project which 
involves more than the content alone
poor quality graphics/
music. 
Bua na Cainte: they love cartoon 
characters that they can get to 
know. They like to come up to the 
board to try the assessment 
games. 
It is amazing to watch children teaching 
each other through technology.
a resource not to be relied 
upon for an entire lesson.
introduce topics, or to consolidate 
learning at the end of a lesson 
through an interactive activity.
Children are so interested in everything 
technological nowadays and they are so at 
ease with using technology.
Active learning like PE and 
Environmental Education
I think we are only beginning to 
scratch the surface of interactive 
technology and that it can be of 
use in most lessons. 
You can use it to create a flipped 
classroom which enables the teacher to 
facilitate rather than participate in direct 
teaching and then work with small groups 
and cater to all learning needs. 
group challenges
small group focused activities.
Group work
Interactive games
Using interactive maps makes Geography 
very interesting for pupils
Pupil self directed use 
probably not the most 
effective teaching method 
in order to maximise 
learning outcomes. 
Differentiating according to ability 
e.g. Peer Tutoring (high ability 
paired with weaker ability child) or 
small group focused activities.
children not familiar with 
the keyboard or the mouse 
on a laptop. 
Learning to effectively use 
technology is also a beneficial life 
skill in itself.
If teaching children a topic like "The 
Titanic" for example it is wonderful to have 
old photographs, letters, newspapers and 
short video clips to show the children, all 
have which have been sourced online and 
can be projected on tne IWB.
"free use" of ipads 
problematic, content needs 
to be monitered
Interactive smart board 
Bua na Cainte the Irish programme has 
interactive games and songs based on 
each lesson and topic.
PDST Blocks on safe sites
Research for project work
There are a number of fantastic interactive 
maths game which brings an element of 
"fun" to lessons. 
Lack of use.
interactive games
rocket timers
IT connectivity difficulties
Interactive games to enhance 
learning.
Interactive games.
IT difficulties
An interactive activity to introduce 
a new topic. Research.

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