SUBJECT AND METHOD OF STATISTICAL PHYSICAL AND THERMODYNAMICS
Content
Introduction…………………………………………………………………….3
Chapter 1 Theoretical and pedagogical conditions for using a role-playing game as a means of forming communicative competence……………………………..
1.1 The role and importance of role-playing in the formation of communicative competence……………………………………………………………………….
1.2 Role play features……………………………………………………………
1.3 Types of role-playing games used in a foreign language lesson……………
Chapter 2 Using Role Playing in the Process of Forming Communicative Competence……………………………………………………………………..
2.1 Role-playing technology, basic requirements for its organization and conduct..
2.2 Experimental activities for the formation of communicative competence using role-playing games in the process of teaching English in high school……………..
Conclusion………………………………………………………………………….
References………………………………………………………………………….
Introduction
The communicative approach in teaching a foreign language is a modern methodological standard. The implementation of the communicative approach means that the formation of foreign language speech skills and abilities occurs through the implementation of foreign language speech activity by students, and the process of teaching a foreign language is built adequately to the real process of speech communication.
The communicative approach determines the goals, principles, content and methods of teaching a foreign language, and teaching methods, in turn, are implemented in methodological techniques. One of the most effective methods of working with schoolchildren is a role-playing game.
The contradiction that has arisen between the existing level of formation of students' communicative skills and the required level has determined the relevance of the problem of the pedagogical organization of the process of forming communicative competence. An important task of the teacher is to create real and imaginary situations of communication in a foreign language lesson, using different methods of work for this. One such technique is role-playing.
A role-playing game is a methodological technique that belongs to the group of active methods of teaching practical knowledge of a foreign language. A role-playing game is a conditional reproduction by its participants of the real practical activities of people, creates conditions for real communication. The introduction of this technique into the educational process contributes to the achievement of the goals of teaching dialogic and polylogical speech, extended monologue utterance, activation of speech and thinking activity of students, the formation of their skills of independent expression of thought, education and upbringing of students by means of a foreign language.
A role-playing game is one of the forms of organization of a speech situation used for educational purposes. The basis of the role-playing game is the organized speech communication of students in accordance with the roles distributed between them and the game plot. The study of this form of communication is carried out in several directions, including the study of game forms of activity in childhood (D. B. Elkonin, N. Ya. Mikhailenko) [14], methodological justification for the use of educational and speech situations in teaching a foreign language (E. I. Passov, V. L. Skalkin, G. A. Rubinshtein, E. I. Matetskaya, G. V. Rogova) [11, 13], as well as the definition of the situational role as a methodological concept (M. L. Vaysburd, M.
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