RUNNING HEAD: STEAM CURRICULUM PLAN
49
3.4.10.C1
Apply the components of the technology design process.
3.3.10.C2
Analyze a prototype and/or create a model to test a design concept by making actual
observations and necessary adjustments
Instructional Objectives:
•
Students will be able to identify the elements and principles of design that are
used in brand logos.
•
Students will be able to describe how the elements and
principles are used in
logos to convey meaning.
•
Students will be able to analyze the characteristics that artists and designers use to
create designs that effectively communicate a message.
•
Students will be able to brainstorm,
visualize, and generate thumbnail sketches of
various logo designs.
•
Students will be able to critique and revise their thumbnails and prototypes by
using their knowledge of the elements and principles of design.
•
Students will be able to use technology in order to create an original logo design
that meets criteria for conveying meaning and
effectively communicating a
message.
Set Up:
•
Have students download ‘Makr’ and ‘Assembly’ apps on their iPads
•
Post links to resources and YouTube video for student access
Learning Activities:
1.
Whole class discussion- What makes a good logo? Think-pair-share to
create a
list and then share with the whole class.
2.
Investigate various famous logo designs online. List common characteristics
throughout the designs.
3.
Select two favorite logo designs. Analyze how the designer utilized the elements
and principles of art. Describe how the elements and principles convey meaning.
4.
Brainstorm and generate an idea for an imaginary company
with a specific service
or product and a specific audience.
5.
Create a visual chart that defines and illustrates graphic design terminology.
6.
Watch the logo design process YouTube video and summarize important steps to
the process.
7.
Discuss brand identity, typography, and color palettes in graphic design.
8.
Create a digital mood board of logo inspirations.
9.
Brainstorm ideas and generate thumbnail sketches and
illustrations of visual
imagery and typefaces for the company logo.
10.
Participate in a progress critique with peers in order to revise and refine thumbnail
sketches.
RUNNING HEAD: STEAM CURRICULUM PLAN
50
11.
Create various color palettes that would create unity in the logo design.
12.
Create a final logo design that conveys a message for its intended audience using
the Makr or Assembly app on the iPad.
Do'stlaringiz bilan baham: