S e c o n d e d I t I o n j a s o n o s I p a w I l e y p u b L i s h I n g, I n c



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Bog'liq
Facial Modeling and Animation Done Right

What’s on the CD
The Stop Staring CD provides all of the tools you need to work through the techniques
taught in this book—including the main head model used throughout the chapters, source
images and audio, and even Maya interface controls that you can use as is or practice with
to learn to build your own.
Chapter Files
You can access specific animation projects and source files from the CD interface by click-
ing the Chapter Files button. Use these chapter-by-chapter files as you walk through the
step-by-step instructions on how to model parts of the face, rig them all to simplify your
work, and then animate them quickly and naturally.
Resources
The Resources button takes you to the head model, interface setups, and other elements 
of the scenes and shapes taught in the book. Here you’ll find a new Maya shelf and MEL
scripts to speed up your work, plus all the textures used in the book.
Extras
Click the Extras button to access bonus movies that continue the demonstration of effective
animation. And you get several extra sound files to practice animating your own work!
Sybex strives to keep you supplied with the latest tools and information you need for your
work. Please check www.sybex.com for additional content and updates that supplement this
book and CD.
Introduction 

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89208flast.qxd  3/27/07  8:32 PM  Page xv


89208flast.qxd  3/27/07  8:32 PM  Page xvi


Getting to Know the Face
Before
we start animating, building, or rigging anything, let’s be sure we’re speaking
the same language. In Chapter 1, I talk about talking, pointing out the things that are
important in speech visually and showing how to ignore the things that aren’t. Narrowing
our focus to lip sync gives a good base from which to build the more complicated aspects of the
work later. In Chapter 2, I define and outline, in the same focused way, the top half of the
face. In Chapter 3, we zoom back to the entire face—the tilt of the head, wrinkles being a
good thing, and even parts of the face you didn’t know were important.
Each chapter in this part is expanded into detailed explanation in a later part of the book:
Chapter 1 in Part II, Chapter 2 in Part III, and Chapter 3 in Part IV.

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