(graphics):
Getter (computing):
Goodness-of-fit
(mathematics):
Graphical user interface
(computing):
Hard problem
(computing):
Hashable (computing):
Hash symbol
(computing):
Hash value (computing):
each trial is independent of previous successes and independent
of the trial number.
When considering graphical user interfaces, the process of
arranging graphical items by controlling certain aspects of their
placement and size, the idea being to specify something general
about how items are arranged, such as whether they go to the
left or right and whether they expand to fit empty space, and so
the programmer avoids having to give fine details of exactly
how something is drawn.
A function that gets (fetches) a particular attribute of an object.
The attribute might be stored directly in the object, or it might
be calculated from other attributes.
In statistics, a measure of how two distributions compare,
usually one measured and the other provided by a model.
A means by which the user can interact with a computer
program via graphical items displayed on screen or other
dynamic visual medium.
A problem that is difficult to solve using straightforward,
deterministic means. Although it may be difficult to find the
best solution to such a problem, testing the merit of a given
solution may be significantly easier.
Whether an unchanging hash value (see below) can be assigned
to an object.
The ‘#’ key of a keyboard, often called the pound sign in
America (distinct from the unit of weight or currency) and
elsewhere the number sign.
An integer that can be used as a short identifier for an object in
a look-up data structure. Strictly, this does not have to uniquely
identify the object but works best in practice if not many objects
share the same hash value.
Height (signals):
Heuristic:
Hidden layer
(computing):
Hidden Markov model
(mathematics):
High cardinality
(computing):
High-throughput
sequence analysis
(biology):
Homogeneous:
Homology (biology):
Homology modelling
(bioinformatics):
Hydrogen bond
(chemistry):
The extreme of magnitude for a signal peak, in contrast to the
volume, which is an integral or summation.
A rule, determined by experience, which is designed to simplify
or speed up a process. A heuristic may be an approximation and
cause errors, but for a good heuristic the benefits will outweigh
the drawbacks.
With reference to machine learning, one of the middle layers of
an artificial neural network, i.e. not the input or output.
A Markov chain where the states are not directly observable.
In data modelling, for an object attribute that is a collection, the
maximum number of items that have to be contained in the
value.
An experiment that studies large numbers of nucleotide
sequences in a biological sample, not limited to merely
discovering the sequence of a genome. For example an analysis
may be used to determine the identities and amounts of
expressed RNA molecules.
Describes something as having relatively even or uniform
properties.
The notion that two biological entities have similarities because
they share a common ancestor and are thus related by evolution.
Often used when describing gene and protein families. When
dealing with biological sequences homology is often inferred by
virtue of sequence similarity.
A synonym for comparative modelling.
A relatively weak chemical bond that occurs between the
hydrogen of a donating group and an electronegative acceptor
atom, such as oxygen or nitrogen. Hydrogen bonds are common
in biological molecules, forming the base-pair interactions
between DNA strands and the backbone secondary structures of
Hydrophilic (chemistry):
Hydrophobic
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