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ОИНВ21ВЕКЕ. Февраль 2022. Том 6

Foydalangan adabiyotlar: 
1.
Sh. M. Mirziyoyevning “Yangi O’zbekiston” gazetasi muhbiriga began
intervyusi, 2021 yil 17 avgust 
2.
I. A. Karimovning “Yuksak ma’naviyat –yengilmas kuch” kitobi 2008 y 
3.
M. Rahmatov va B. Zaripov “Yangi O’zbekiston Uchinchi Renessans
ostonasida” 2021 y


592 
ФИО автора:
 Eshquvatova Noyila Raxim qizi 
Student of Samarkand State Institute of foreign languages

Название публикации:
«GAME-BASED TEACHING METHODS FOR 
CHILDREN» 
ABSTRACT. 
This article focuses on game-based teaching to children and the 
challenges that teachers face in teaching. This article provides information on the scope 
of work aimed at learning and teaching game methods in the teaching of English. 
Game-the based approach is a kind of instructional activity, which integrates games 
into teaching for instructional goals. Through a game-based approach, instructional 
goals are achieved more easily. Under the teachers' guide, students can learn 
knowledge and their ability 
KEYWORDS: 
Game-based, challenges, instructional goal, improve ability, for 
children 
INTRODUCTION: 
In recent years, educators and researchers have been 
looking for new and innovative ways of instructing students. There have been many 
schools of thought regarding how best to teach and many different tools foteacherser 
to use. However, one new tool that has taken some time to take root has been the game 
as a means of teaching. This is partly because, for years, games were associated with 
entertainment and wasted time. Over the past few years though, there has been a steady 
growth in the use of game-based learning, which has led to a new and effective means 
of teaching in the classroom. According to the education group, the Educause game is 
becoming much more popular now that people are more familiar with technology and 
familiar with how games can be used in the classroom. Today, game-based learning is 
occurring at the highest levels of education, including universities and schools of 
business. Writing for the Association for Talent Development, noted that educational 
games are becoming increasingly popular as well. The association indicated that there 
were ten types of education-oriented games that were being popularized and that their 
use was increasing. Ellis pointed out that resistance to learning was declining in 


593 
academia, particularly as new research indicated that game-based learning was 
effective at improving academic outcomes. 
1 Game has been used as a learning tool for centuries. Chess was used to teach 
strategic thinking as far back as the Middle Ages, and the game of Kreigsspiel was 
invented in 1812 specifically to teach Prussian officers strategy. Beyond military 
strategy, the genesis of Kindergarten in the mid-1800s was Friedrich Fröbel’s ideas of 
learning through play. The core concept behind game-based learning is teaching 
through repetition. Failure, and the accomplishment of goals. Video games are built on 
this principle. The player starts slow and gains in skill until they’re able to skillfully 
navigate the most difficult levels. Games that are planned and designed well will offer 
enough difficulty to keep it challenging while still being easy enough for the player to 
win. 
2 Game-based learning takes this same concept and applies it to teaching a 
curriculum. Students work toward a goal, choosing actions and experiencing the 
consequences of those actions. They actively learn and practice the right way to do 
things. The result is active learning instead of passive learning.Flight simulators are a 
perfect example of the effectiveness of game-based learning. Pilots commonly use 
flight simulators during their training. They’re given very specific goals and practice 
until they can accomplish them. The result is much more effective than sitting through 
lectures and theory. 
3 Pleasure from Learning English Various kinds of language teaching games can 
be employed to make a lively and enlightening classroom. Games can make learning 
interesting and exciting, arouse the learning enthusiasm and offer opportunities for 
academic success. Games can make English classes more interesting and easier, so 
English learning will become a pleasure and the English classroom will become a 
pleasant place. Confucius holds that happy learning not only makes one delight in 
learning but also never makes one sick of learning. Meeting Children’s Needs During 
students’ growing, they have some needs. The and self-fulfillment more often, and can 
guide students to study voluntarily, and can arouse students’ development. 


594 
4 Advantages of Games Language learning is hard work. Games can help and 
encourage many learners to sustain their interests. They play an important role in 
language teaching. Here are many valid reasons for using games in language These 
reasons provide insights into the advantages of games in language well as activating 
language production and advocating physical movement. Game-based teaching has 
had numerous advocates. John Locke claimed games were integral to schooling since 
they provide ann d active and positive learning experience. George Herbert Mead, a 
colleague of Dewey’s, acknowledged their importance for the healthy socialization of 
children. Through games, children Advances in Social Science, Education and 
Humanities Research, volume 151 596 learned to imitate and assumed diverse social 
roles. Certainly, Jean Piaget stressed the importance of game-playing in cognitive 
development. Games are fun and children like to play games. The game context makes 
the foreign language useful to the children. It brings the target language to life. Through 
playing games, students can learn English is the way children learn their mother tongue 
without realizing they are positive. Types of Games Classifying games can be difficult, 
because categories often overlap. Hadfield explains two ways of classifying games.
CONCLUSION: First, he divides language games into two types: linguistic 
games and communicative games. Linguistic games focus on accuracy, such as 
supplying the correct antonym. Besides, communicative games focus the on successful 
exchange of information and ideas, such as two people identifying the differences 
between their two pictures which are similar to one another but not exactly alike. 
Correct language usage, though still important, is secondary to achieving the 
communicative goal. Besides, there are plenty of ways to practice listening, speaking, 
reading, and writing with games. To make students take part in playing games, it is 
very important to enrich the variety of games, even the most interesting game will not 
be interesting when it is played frequently 
REFERENCES: 
1.
 www.educationcorner.com. 


595 
2.
Shahram, A., Umida, K., & Zarina, R. (2020). Information technology's role in the 
study of foreign languages. 
Asian Journal of Multidimensional Research (AJMR)

9
(3), 
96-98. 
3.
Sherzodovich, A. S. (2020). The rоle оf оnline teaching and innоvative 
methоds. 
Science and education

1
(3), 524-528. 
2.  www.learningcounsel.com. 
3. Penny, Ur. A Course in Language Teaching: Practice and Theory. Foreign Language 
Teaching and Research Press, 2010, p. 131-136. 
4  www.atlantic-press.com. 


596 

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