Activate Manual


Activate: Games for Learning American English Game Squares



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18
Activate: Games for Learning American English
Game Squares
START: LET’S BEGIN!
1. 
The U.S.A., England, France, Australia
2. 
wedding day, holiday, birthday, weekend
3. 
wood, metal, plastic, stone
4. 
tea, coffee, milk, fruit juice
5. 
hot, cold, wet, warm
6. 
plants, trees, flowers, grass
7. 
red, white, blue, orange
8. 
finger, leg, head, neck
9. 
post office, library, police station, 
hospital
10. Spanish, Arabic, English, Indonesian
11. ocean, lake, river, rain
12. sun, moon, planet, Earth
13. car, train, helicopter, airplane
14. dog, fish, mouse, elephant
15. OUCH! GO BACK TO START.
16. cake, candy, chocolate, ice cream
17. mother, grandfather, aunt, father
18. hat, jacket, shoe, scarf
19. kitchen, garage, yard, home
20. intelligent, handsome, funny, shy
FINISH
Variations for Which One Is Different? Why?
Variation
Directions
“Player Talk”
Make Logical Pairs
Have players put the items 
into two separate groups 
and explain why their groups 
make sense. There are many 
possible answers.
The U.S.A., England, France, and 
Australia—England and France are in 
Europe and the U.S.A. and Australia 
are not.
Find a Link
Have players say what the
four things have in common.
Tea, coffee, milk, fruit juice—they are 
all drinks that people often have in the 
morning.
The U.S.A., England, France, and
Australia are all democracies.


19
Activate: Games for Learning American English
Game 6: What Someone Does
What Someone Does
provides an opportunity for students to use present tense verbs to 
indicate a habitual action. In introducing the game, the teachers can explain the use of 
the simple present (in contrast to the present progressive) to indicate habitual action
as well as the use of prepositional phrases of place as modifiers in expressions such as 
“a person in a movie theater.” The meaning of expressions such as “when sick” should 
also be introduced as meaning “when someone is sick.”
Instructions
1. Have students (the players) sit in groups of 3–4.
2. Determine who goes first and progress clockwise or counter-clockwise. 
3. Each player rolls the dice in turn. 
4. On their turns, the players move their game pieces along the path according to the 
number of spaces indicated by the dice.
5. When players land on a space, they should read the phrase aloud. 
6. The players say three things someone does in this place or in this condition.
7. No player is allowed to repeat something that has already been said.
8. The game continues until one or all players reach the ‘Finish’ space.

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