494
Clocks
decay times and filter frequencies are taken as abstraction arguments in the
order
{
f
1
, d
1
, f
2
, d
2
, f
3
, d
3
}
where
f
n
is a band frequency and
d
n
is a decay time.
Figure 43.4
Metal click.
To recover a louder signal from the very narrow
filters we multiply the output signal by 3
.
0. An alter-
native arrangement would be to place the filters post-
modulation. When this is done the filters tend to
ring for a short time after the noise burst has fin-
ished. You can experiment with doing this if you like
and listen to the subtle difference. The reason for
patching as shown is that if we want even narrower
bands with resonances of 40
.
0 or higher we lose control
over the decay time by letting the filters ring. Plac-
ing the filters before the modulator allows us to have
both very narrow bands and very short decays if we
like.
Figure 43.5
Bang burst.
An unusual, and slightly difficult to read, control element
is given in figure 43.5 and denoted
bangburst
. This produces
a series of ten numbers in quick succession for every bang
received at the inlet. In
pd-extended
external objects called
“uzi” and “kalashnikov” perform similar functions but pro-
ducing bangs instead. This object allows us to create fine-
grained click sequences when used with
as you will see
in figure 43.6. It works rather like a normal counter except
for two differences. First, there is a
in the incrementor
branch that forms a feedback path. When a bang is received it
triggers the float box, which is incremented. The float is sent to the output, and
also passed back to the cold inlet of the float box. Meanwhile a bang message is
briefly delayed before triggering the float again. This would continue counting
up indefinitely were it not for the second difference, a
object between the
float and increment object. For numbers greater than 10
.
0 a message box is
triggered that resets the float to zero.
Figure 43.6
Clock tick.
Combining figures 43.5 and 43.4 we obtain
the abstraction of figure 43.6 denoted
in
the main patch. Each bang received on the inlet
causes a fast sweep through the
counter
to provide a pattern of bangs according to the
patching of
. You can play with arranging
these to get different tick-tock sounds, or creat-
ing more than one
with slightly different
characteristics. Once again, the noise source is
deferred to the outer level so we can factor all the noise to one generator.
You may patch up the
object to test it as shown in figure 43.7 by
providing a noise source and graph. Here, the graph
a1
is 2,000 samples long,
enough to capture about 20
.
0ms showing the three frequency bursts. Experi-
ment with different frequencies and decay times to get a good result.
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