Understanding Psychology (10th Ed)



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Understanding Psychology

Study Alert
Two major theories of aging— 
the genetic preprogramming 
and the wear-and-tear 
views—explain some of 
the physical changes that 
take place in older adults.
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Applying Psychology 
in the 21st Century
Gaming in Late Adulthood: 
How Video Games May 
Improve Cognitive Functioning 
in Older Adults
Have you ever had the experience of frit-
tering away an afternoon—or maybe even 
an entire day—playing a video game such 
as World of Warcraft or Grand Theft Auto? A 
lot of people do. Perhaps you’ve told your-
self that you were doing something to im-
prove yourself beyond just whiling away 
the time, such as increasing your eye-hand 
coordination or honing your mental skills.
You may have been right, according to 
some recent research that looked at the ben-
efi ts of playing video games. And that may 
be especially true if you were an older adult.
Claims of skill enhancement and even 
improvements in cognitive ability from 
playing video games are not new. There are 
even games marketed specifi cally as “men-
tal workouts” that supposedly sharpen 
brain skills. But researchers have only re-
cently become interested in the possible 
use of video games to help slow the normal 
declines of cognitive functioning in late 
adulthood. While research has found that 
activities that involve cognitive stimula-
tion are generally helpful, up to now it 
hasn’t been clear if video games provide 
the right kind of stimulation in the right 
amounts to do the trick (Tsai et al., 2008; 
Nunes & Kramer, 2009).
Recent studies are encouraging, how-
ever. In one study, older adults played a 
real-time strategic video game called Rise of 
Nations, which involves managing and de-
fending an empire of cities, for almost 24 
hours over several sessions. Not only did 
their skill at playing the game improve 
over time, but they also showed improve-
ments in tests of real-world skills such as 
task switching, short-term memory, and 
reasoning (Basak et al., 2008).
In another study, groups of older and 
younger adults received fi ve weeks of 
computerized cognitive skills training that 
became progressively more challenging. 
After the training, both groups showed no-
ticeable increases in cognitive functioning 
both in tests and in their daily lives. What’s 
more, the effects tended to last and could 
be measured several months after the train-
ing had concluded (Westerberg et al., 2008).
The potential benefi ts to those in late 
adulthood of cognitive improvement 
through video games are so promising that 
the National Science Foundation recently 
awarded a team of researchers at North 
Carolina State University and Georgia Tech 
a 4-year, $1 million grant to study the effects 
on older adults of playing selected Nintendo 
Wii games. The researchers will investigate 
not only what cognitive improvements can 
be realized from gaming, but also what as-
pects of playing games (such as the novelty 
of the games or the social interaction they 
require) are responsible for cognitive im-
provements. Ultimately they hope to create 
new games based on their research that 
maximizes the cognitive benefi ts to those in 
late adulthood (Hamilton, 2009).
• What aspects of video games do you think would be most helpful in preventing 
cognitive declines in late adulthood?
• What other sorts of activities do you think would be helpful in averting such cogni-
tive deterioration?
RETHINK
evident. Furthermore, the average number of years in school is often lower in older 
adults (for historical reasons) than in younger ones, and older adults may be less moti-
vated to perform well on intelligence tests than younger people. Finally, traditional IQ 
tests may be inappropriate measures of intelligence in late adulthood. Older adults 
sometimes perform better on tests of practical intelligence than younger individuals do 
(Willis & Schaie, 1994; Dixon & Cohen, 2003). 
Still, some declines in intellectual functioning during late adulthood do occur, 
although the pattern of age differences is not uniform for different types of cognitive 
abilities (see Figure 3). In general, skills relating to fl uid intelligence (which involves 
information-processing skills such as memory, calculations, and analogy solving) show 
declines in late adulthood. In contrast, skills relating to crystallized intelligence (intelli-
gence based on the accumulation of information, skills, and strategies learned through 
experience) remain steady and in some cases actually improve (Rozencwajg et al., 2005; 
van Hooren, Valentijn, & Bosma, 2007; Kaufman, Johnson, & Liu, 2008). 
Even when changes in intellectual functioning occur during later adulthood, 
people often are able to compensate for any decline. They can still learn what they 
want to learn; it may just take more time. Furthermore, teaching older adults strate-
gies for dealing with new problems can prevent declines in performance (Saczynski, 
Willis, & Schaie, 2002; Cavallini, Pagnin, & Vecchi, 2003; Peters et al., 2007; also see 
Applying Psychology in the 21 st Century ).
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