To enlighten investors on the impact of these breakthroughs and the opportunities they should create, we began publishing Big Ideas in 2017. This annual research report seeks to highlight



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ARK–Invest BigIdeas 2021

50%
50%
2015
25%
75%
2020
80%
20%
2010
Breakdown of Global Gaming Revenue
Percent of Revenue From 
In-Game
Purchases
Percent of Revenue From Premium Games
Video Game Monetization Models Are Shifting To Virtual Goods



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Virtual Worlds
Thanks to the proliferation of in-game purchases, economic power is shifting from developers to gamers. In fact, with lower 
barriers to entry, many gamers have become developers. In our view, this shift has increased the monetization rates of video 
games. During the next five years, the cost per hour of playing video games is likely to increase by 20% but will remain a bargain 
relative to other sources of entertainment and information.
ARK Believes The Monetization Of Gaming Will Increase
Forecasts are inherently limited and cannot be relied upon. Chart data is as of 2020. | [1] Direct Monetization is when the consumer pays, an example being a subscription. Indirect Monetization is when a 3rd party funds the product, an 
example being advertising. [2] SVOD: Subscription Video On Demand. [3] AVOD: Ad-Based Video On Demand. | Source: ARK Investment Management LLC based on data sourced from: “Xbox Game Pass Subscriptions Hit 10 Million.”
The Guardian, Guardian News and Media, 30 Apr. 2020, www.theguardian.com/games/2020/apr/30/xbox-game-pass-subscriptions-hit-10-million; Warren, Tom. :“Xbox Game Pass Subscribers Jump 50 Percent to 15 Million in Less than Six 
Months.” The Verge, The Verge, 21 Sept. 2020, www.theverge.com/2020/9/21/21449219/xbox-game-pass-15-million-subscribers-microsoft-growth; Gough, Christina. “Xbox Live MAU 2020.” Statista, 22 Sept. 2020, 
www.statista.com/statistics/531063/xbox-live-mau-number/. ;Https://Www.npd.com/Wps/Portal/Npd/Us/News/Press-Releases/2020/More-People-Are-Gaming-in-the-Us/; Pew Research Center, Pew Research Center, 9 Jan. 2020, 
www.pewresearch.org/. ; Https://Auditedmedia.com/; Clark, Travis. “Netflix Says Its Subscribers Watch an Average of 2 Hours a Day - Here's How That Compares with TV Viewing.” Business Insider, Business Insider, 13 Mar. 2019, 
www.businessinsider.com/netflix-viewing-compared-to-average-tv-viewing-nielsen-chart-2019-3; and Quarterly Earnings from: Facebook, Snap, Twitter, Pinterest, Spotify, and Alphabet. 
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Platforms
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