Schemes of Work
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Hints and tips:
We asked the students to write the story using the standard
narrative
convention of third person, past tense. This included a
narrator’s voice and/or dialogue by the main characters. Students
used a maximum of 60 words, and about 6 sentences. Referring
back to the original text, they maintained the overall structure of the
original storyline, that is, they established
the main characters and
the scenario, quest or dilemma facing the characters and how it is
resolved or completed.
They storyboarded the tale in six shots, one per sentence in the
script.
They added a description of the action taking place
under each shot
and listed sound effects.
Background art work
Stage 2: Production
We allocated two lessons to storyboarding, and three lessons to
model making and set building. The production stage needed three
full school
days to shoot the animations, compose the music, record
sound effects and narration and edit.
108
The Teachers’ Animation Toolkit
Stage 3: Assessment
Expectations
At the end of this project most pupils explored
ideas and made
moving images in response to an existing story and identifi ed the
key components of story; character, narrative and meaning. They
researched fairy tales and the history of animated fi lm. They were
able to organize and use visual and other information in their work
and manipulate media to convey their ideas. They analysed and
commented on their own and others’ images and related this to what
was intended. They adapted their work to refi ne
their own ideas and
intentions.
The more advanced students were able to exploit the characteristics
of the media,analyse and comment on the context of their own and
others’ work and explain how their own ideas have infl uenced their
practice.
Prior learning
It is helpful if students have:
developed the habit of reading and comprehending what they
have read
developed the habit of collecting visual and other sources of
information
to support their work
used collage, model-making and mark-making techniques
used digital images and the internet as an integral part of
their art and design work
compared the moving image with other forms of visual
imagery and considered their varying impacts
looked critically at their own and others’
work in order to
generate ideas for adapting and developing their work
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