2.2. Games in the classroom
The game “Confused letters”.
Aim of the game: to develop spelling skills and to check the perception of the vocabulary.
Procedure of the game: Children are given separate letters, from which they have to make up certain words connected with the vocabulary theme. That team which guesses the words first is the winners.
The game “where is my home?”
Aim of the game: to develop lexical skills on colors vocabulary.
Teacher needs to prepare cards and pictures in advance. Below example of the card is shown:
Procedure of the game: Teacher gives cards on which children should combine pictures in appropriate house according to its color, i.e. picture of red apple and red flower go to the red house, while picture of blue car and blue jeans go to the blue house and etc.
The game “Weightless balloon”.
Aim of the game: to check the ability of children to use new words, composing word phrases.
Procedure of the game: Children must stand up and make a circle. Teacher gives them balloon and the aim is to keep the balloon airborne while passing it to each other. The teacher starts by shouting a category, e.g. colors. If it is a large class, it is possible make more teams and create a volleyball tournament. Every time the inflatable is hit, either to another teammate or over the net, the student must say a word or word combination from the category. If the balloon hits the floor, a word is not said, or a word is repeated the opposing team wins a point.
The game “what is on my mind?”
Aim of the game: to practice vocabulary and sentence structures and to develop working in team skills (teambuilding).
Procedure of the game: you should separate the class into two equal teams. Everyone in the class should have several pieces of paper and a pen. Have one player come up from each team and sit at the front of the class. The teacher reads a sentence, e.g. "I have got __BLANK__ pen." The teacher uses the word 'blank' as the missing word in the sentence. The aim of the game is for each team member to write down the same "blank" word as their player at the front of the class. Both players and team members keep their answer's secret. When everyone has written a word, you ask the players to reveal their answers. For each answer, the team members have that matches their player's answer. They get a point.
Example sentences:
I have got ______ pen.
My name ______ Tim.
They’re _______ pirates.
I am _____ years old.
This is ______.
Look at my ______.
I’m from ________.
That is my ________.
(Student's name) has got ________.
(Student’s name) is ________.
These _____ my books.
_____ is a pencil.
________.
It is a _______ parrot.
_____ are good pirates.
_____ the door.
They are not _____ pencils.
It is not _______ bag.
Tommy has got a ______ puppy.
This is ______ car.
The game “Memory Challenge”.
Procedure of the game: Put the students into pairs or small groups. Give them a time limit (e.g. 3 minutes) and ask them to write down as many words, phrases, and/or expressions as they can from the last lesson on topic X. The pair or group that can remember the most items wins.
The game “Exploring the classroom”.
Aim of the game: to practice “there is/there are…” constructions; to revise numbers; to fix the vocabulary on themes “furniture” and “school implements”.
Procedure of the game: Give your students a list of questions, and have them go around the school, park in order to answer the questions. Questions could be:
How many doors are there in the classroom?
How many teachers are there in the classroom at this moment?
How many plants are there in the classroom?
How many desks are there in the classroom?
How many computers are there in the classroom?
The game “Bomb”
Aim of the game: to check or fix the vocabulary on certain theme.
Procedure of the game: Teacher should tell the students a topic and give a timer to pass around the class (set to 1 minute). Each student has to say a word in that topic (e.g. food: apple, cake, hotdog, carrot, bread, etc.) as the timer is passed before the time runs out. When the timer goes off the student left holding it loses.
The game “Races”
Aim of the game: to create a competitive atmosphere and to
Procedure of the game: Teacher should divide class into 2 teams and line them up as far away from the board as possible. Teacher will call out a word to the first members of each team, and they have to run to the board, draw the picture and run back to his/her next teammate. The process is repeated for each student and the team that finishes first is the winner. Another possible way: teacher whispers the words, the student can only run back to his/her team when his teammates guess what the picture is.
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