10. What’s My Problem?
This is a brilliant EFL game to practice giving advice. It should be played after the ‘giving advice’ vocabulary lesson has taken place. It is a great way for students to see what they have remembered and what needs reviewing. This game works well with any age group, just adapt it to fit the age you’re working with.Why use it? Speaking and Listening; Giving Advice Who it's best for: All ages and levels.Write ailments or problems related to your most recent lesson on post-it notes and stick one post-it note on each student’s back. The students must mingle and ask for advice from other students to solve their problem.Students should be able to guess their problem based on the advice they get from their peers.Use more complicated or obscure problems to make the game more interesting for older students. For lower levels and younger students, announce a category or reference a recent lesson, like "Health", to help them along These games will keep your students engaged and happy as they learn! Remember, these are just ten on the hundreds of different EFL games that you can plat with your students. As you get more confident in the classroom, you can start putting your own spin on games and eventually make up your own. Whatever the age of your students, they’re guaranteed to love playing EFL games in the classroom. An EFL classroom should be fun, active and challenging and these games are sure to get you heading in the right direction.recognizing that teaching and learning need to occur in multiple contextsassisting students in learning how to monitor their learning and thereby become self-regulated learnersanchoring teaching in the diverse life context of studentsencouraging students to learn from each otheremploying authentic assessment.Context is king is a common saying in the study of TESOL. We scaffold from the communicative drills and dialogues at beginner levels, to more challenging activitie
Increasing one’s efforts results in more ability. This theory opposes the notion that one’s aptitude is unchangeable. Striving for learning goals motivates an individual to be engaged in activities with a commitment. Children learn the standards values, and knowledge of society by raising questions and accepting challenges to find solutions that are not immediately apparent. Other learning processes are explaining concepts, justifying their reasoning and seeking information. Therefore, learning is a social process which requires social and cultural factors to be considered during instructional planning. This social nature of learning also drives the determination of the learning goals. Knowledge and learning are situated in particular physical and social context. A range of settings may be used such as the home, the community, and the workplace, depending on the purpose of instruction and the intended learning goals.
Knowledge may be viewed as distributed or stretched overthe individual, other persons, and various artifacts such as physical and symbolic toolsand not solely as a property of individuals. Thus, people, as an of the learning process, must share knowledge and tasks.
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