Administration
It is recognised that the world of technology and the world online are fast moving entities, where
timeliness are important elements. It appears there is a time resource issue for ICT Co-ordinators
generally. They are full time teaching staff with an additional role, which can require class-time
solutions.
Further, without ongoing upkeep, recommender systems falter and no longer achieve their full
potential. There may be a role for online peer learning in solving this issue. The idea of resource
sharing, given the timeliness constraint, is a potential boon amongst teachers at St. Peter’s in
particular. If as is suggested in the data, the school is at the top tier of most highly resourced schools
in the country, then teachers there are in a pioneering position regarding the use of interactive
technology in their classes and are forging new paths in multimedia instruction.
CONCLUSIONS
This report summarised findings from a
single in-depth case study which proceeds from
the cognitive
theory of multi-media learning (derived from cognitive load theory). The main research question asked
to what extent interactive technology impacts on learning in primary school classrooms? The Case
Study was carried out with staff and students at St. Peter’s N.S in Phibsboro, Dublin 7 and with
members of the wider primary school teaching and student communities.
In order to determine the impact of interactive technologies on learning in the primary classroom
t
hree
important domains were identified: cognitive, pedagogic and administrative. Core objectives were to
discover how interactive technology is deployed in a primary school setting, what impact the
technology has on knowledge transfer, and existence of evidence to support the hypothesis that
multimedia learning is enhanced through the use of interactive technology in multimedia instruction.
The perspectives of both teachers and students were considered equally important in making
determinations about the process of knowledge transfer in the classroom. The sampling frame
included three key actors: teaching staff, primary school students and school administrators
represented by the school Principal and ICT Co-ordinator. It was deemed out of scope to seek input
from parents for a study of this focus and size.
The report scoped the breadth of interactive digital activities in primary schools and documented the
administrative support structures necessary for successful program co-ordination. The study sought
to categorise the struggles that exist for teachers in their planning of multimedia instruction sessions
with interactivity in mind, it is important to note the relevance of mode competency of children in ICT
in the classroom.
The trust placed in children in particular, to be able to recognise how they learn best proved fruitful.
The methodology used with children in this instance may offer scope for other researchers to proceed
from. Further work may include investigation of the role of interactive gaming in fostering problem-
solving and meaningful learning in primary and other education (secondary, adult, life-long).
In terms of evidence for enhanced multimedia instruction and learning, there is some food for thought
including gendered preferences for either whole-class or individual, self-directed learning. The
possibility of gendered responses to, or preferences for, individual activities vs. whole class activities,
may offer useful context for multimedia learning and instruction in the future. Follow-on study with a
larger dataset is recommended to uncover statistically significant and robust results.
It seems clear that evidence to support successful multimedia instruction using a wide range of
interactive platforms is not yet comprehensively understood.
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