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In another example of transitioning
from STEM to STEAM, Sharapan (2012)
suggested that early childhood educators should apply Fred Rogers’ approach to learning
by, “…facilitating inquiry-based thinking and discovery” instead of presenting straight
facts (p. 37). She explained that utilizing the arts in curriculum allows children to express
STEM concepts (2012, p. 36). According to Sharapan (2012) each of the STEAM
disciplines elicits important skills or
processes; science creates a sense of wonder and
curiosity, technology provides tools to be utilized, engineering illustrates that problems
have solutions, art promotes creativity and communication, and math provides
opportunity to compare and sort patterns (p. 37). Sharapan (2012)
believes that STEAM
can be found in everyday life and that early childhood educators can take advantage of
teaching these concepts as they arise naturally (p. 37). In addition to building on natural
consequences, Sharapan (2012) suggested to expand on children’s natural interests,
encourage and appreciate their questions, invite visitors who work in STEAM careers
such as a project manager
to the classroom, and create a meaningful context for learning
through discussions and relevant learning (p. 38-40).
Brock, Dunifon, and Nagel (2016) reiterated this practice with the claim that
children learn better with relevant subject matter because they need to connect ideas to
help explain the world around them (p. 49). They argued that the connections between
literature, the arts, and STEM are important to curriculum and learning (Brock et al.,
2016, p. 49). “Projects that fuse the arts with scientific inquiry
are complementary and
require students to engage in critical and creative thinking” (Brock et al., 2016, p. 49).
Their article summarized a large-scale STEAM project, which derived from a thematic
extension of a novel involving 5 elementary schools and a local zoo (Brock et al., 2016,
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20
p. 49). These schools communicated via Skype and blogging, they collaborated with the
local zoo,
the teachers shared resources, and students were assessed using technology
applications such as Wordle, Animoto, or PowerPoint (Brock et al., 2016, p. 49-50). The
overall project consisted of the students conducting investigations with the zoo educators
to design and create dioramas, small literature circle discussion groups with
each student
assigned a specific role, designing and creating animal crates with puzzle feeders
intended to simulate transportation of animals, and a study of gorilla paintings and
creation of original student artwork (Brock et al., 2016, p. 50-51). Throughout the
entirety of this project the students employed processes and practices from each of the
STEAM disciplines. The art element was not an
after-thought, but rather it was
meaningfully incorporated into the unit. Students compared gorilla paintings to the work
of abstract artist Jackson Pollock and discussed elements of art used to elicit an emotional
response (Brock et al., 2016, p. 51). The unit was concluded with the students creating an
original abstract watercolor painting with the goal of eliciting
an emotional response from
their audience (Brock et al., 2016, p. 51).
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