Rendering in SketchUp



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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design ( PDFDrive )

440
Part 6: Shaderlight by ArtVPS
Fig. 27.21: 
Shaderlight texture values for Clarum home rendering using Shaderlight 
Fig. 27.22: 
Shaderlight texture values for exterior plaza and condo rendering featured in Chapter 20


441
Chapter 27: Shaderlight Texture Settings
Fig. 27.23: 
Enlargement of area with settings of plaza and condo rendering
Fig. 27.24: 
Enlargement of area with settings of plaza and condo rendering 


442
Part 6: Shaderlight by ArtVPS
The Type setting is the key for most materials because it sets the main look and charac-
ter for the image. The suggested settings use Type for the main setting. You’ll need to adjust 
the range of finishes as needed. You’ll quickly realize if a material is rendered too flat or too 
reflective.
Some surfaces have multiple entries representing the possible range of values. You will have 
to determine which settings work best for your situation. Adjust them as needed through the 
iterative rendering process outlined in Chapter 20.
Glass and Water Material Values
Glass and water transparencies are set with the aid of the SketchUp Material menu. Click the 
Edit Tab and choose Picker HLS (Fig. 27.25). (See Chapter 8 for a refresher.) The SketchUp 
Opacity settings under the Paint Bucket do not affect a texture’s transparency.
The important value in HLS (Hue, Lightness, and Satu-
ration) is the lightness. When the transparency or trans-
lucent material presets are used, lightness acts exactly 
the same as SketchUp opacity does: the higher the values, 
the greater the transparency. Similar to SketchUp’s opac-
ity, lightness ranges from 0 percent (solid) to 100 percent 
(completely see-through).
SketchUp surfaces have two sides. Typically, this has 
no bearing on textures and rendering. However, with 
glass and water, the texture should be applied to both 
sides of the material (Fig. 27.26).
Glass
Set the glass materials Type to Transparency and set 
Finish to THIN_GLASS. Adjust the Lightness value (L)
in the HLS settings to achieve the following results
(Fig. 27.27):
3
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