Rendering in SketchUp



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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design ( PDFDrive )

479
Chapter 29: Shaderlight Simulated Lighting
Fig. 29.33: 
The resulting rendering matches the light settings established in Fig. 29.31.
Fig. 29.32: 
The Shaderlight Render Settings menu 
must be set to Interior (GI) Physical Sky for lighting, 
and 0 for Exposure. You should use a background or 
include one during postproduction.


480
Part 6: Shaderlight by ArtVPS
Dimmer
Instead of using a Candela setting, Skylight Portal 
has a Dimmer setting. Keeping it at default of a 100 
should suffice for most needs (Fig. 29.34). However, 
if not enough light is entering the scene through the 
portal, increase the dimmer by increments of 50 or 
conversely increase the Exposure to +1.
Fig. 29.34: 
The Dimmer value can be adjusted 
to decrease or increase the amount of light 
brought into the scene with the skylight.


481
Chapter 30: Shaderlight Special Features
S
haderlight has several unique features (including batch rendering, proxy components, and 
creating clay renders) that affect the rendering process. This chapter explores the various 
features outlined here:
3
3
Dynamic Preview: Shaderlight allows users to adjust the camera view, textures, light-
ing, and resolution while the render is being processed. This feature can be leveraged for 
batch rendering.
3
3
Animation: Using the Animation menu, Shaderlight can generate animated fly-throughs. 
Rendered animations are a separate topic not reviewed in this book. However, the Shad-
erlight Animation tools are
 ideal for batch rendering.
3
3
Batch Rendering: Dynamic preview and the Animation tools provide the ability to 
batch render (create multiple images quickly).
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3
ReplaceMe: ReplaceMe is a proxy render feature. Any existing component in a model 
can be linked to an external component model file. During rendering, the object in the 
model is swapped with the linked file, rendering the linked object instead of the one in 
the model.
3
3

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