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Chapter 29: Shaderlight Simulated Lighting
Before you place an emitter, and after you select a
light Type, enter the desired candela value to set the
light strength. The settings provided are initial baseline
candela values for the different light types.
Once an
emitter is placed in the model, its candela
strength can be adjusted. Simply select the emitter
(with the SketchUp Select tool) and open the Shad-
erlight Lighting menu. With the emitter selected,
change the candela value; you
can edit only one emitter
at a time.
Color
Two color options are available for lighting. The first
option sets the light’s color. The second option allows
you to edit the color using RGB or HSB settings. You can
edit a light’s color and its Candela setting after the light
has been placed. Most settings retain the default color
of white. Experiment with
Color settings once you are
comfortable working with simulated lights.
Shaderlight render Settings
To render simulated lighting, you’ll need to set specific
options in the Shaderlight Render Settings menu
(Fig. 29.13).
Use the settings as described here:
1.
Under
the Scene options, set the option to Inte-
rior (GI).
2.
Under Update, keep Auto. The Update option will
be changed to Tile based on the quality level of
the rendering.
3.
Under the Lighting section,
from the pull-down
menu, select Artificial Lights Only. Skylight Por-
tals will use different settings.
4.
From the pull-down menu under Background
Preset, select Lighting Environment.
Fig. 29.13:
The Shaderlight Render Settings
menu used to render simulated lighting
Light editor
The Shaderlight Light Editor is activated from the Shaderlight main menu (Fig. 29.11). You
can select the various lighting options from the Type pull-down menu. Once you’ve picked
a lighting option, the SketchUp
cursor turns into a lightbulb, allowing you place the light
emitter.
Fig. 29.11:
The Shaderlight main menu and Lighting menu
The Light Editor has three functions:
3
3
To select and place a lighting option
3
3
To set light strength
3
3
To
set light color
Light Strength
The strength of an emitter is measured by Shaderlight in
candelas (Fig. 29.12). Candelas
represent units of luminous intensity. For example, a single Shaderlight candle is equal to one
real-world candela (hence the name). One candela is equivalent to 1.2 watts. In Shaderlight, the
default Candela setting for lights is 125. This is equivalent to a 100-watt lightbulb. However,
exposure plays a big
part in lighting up a scene, working in tandem with the Candela setting.
Some specific candela strengths and Exposure settings are provided in the following sections
to help you get started with lighting.
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