“ZAMONAVIY TA‟LIM TIZIMINI RIVOJLANTIRISH VA UNGA QARATILGAN KREATIV G„OYALAR,
TAKLIFLAR VA YECHIMLAR” MAVZUSIDAGI 37-SONLI RESPUBLIKA ILMIY-AMALIY ON-LINE
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many scientists, is a kind of developing, social activity, a form of mastering social
experience, one of the complex abilities of a person. Intellectual games are of particular
importance for students of senior school age in the formation of broad cognitive motives -
interest in obtaining knowledge.
Cognitive motives:
Each game has a close result (the end of the game) and stimulates the student
to achieve the goal (win) and realize the way to achieve the goal (you need to know more
than others).
In the game, teams or individual students are initially equal (there are no
honors and threes, there are players). The result depends on the player himself, his level of
preparedness, abilities, endurance, skills, character.
The situation of success creates a favorable emotional background for the
development of cognitive interest. Failure is perceived not as a personal defeat, but a defeat
in the game and stimulates cognitive activity (revenge).
Competitiveness - an integral part of the game - is attractive to children. The
pleasure received from the game creates a comfortable state in the classroom and enhances
the desire to study science.
There is always a certain mystery in the game - an unreceived answer, which
activates the mental activity of the student, pushes the search for an answer.
In game activity, in the process of achieving a common goal, mental activity is
activated. Thought is looking for a way out, it is aimed at solving cognitive problems.
Intellectual games are in our country one of the favorite forms of leisure activities in
our country. International and regional festivals of intellectual games held under the
auspices of the International Association of Clubs ―What? Where? When?" invariably
attract a significant number of interested participants and spectators. The game itself evokes
the most important property of learning - the need to learn, to know. ―Mind game is an
individual or (more often) collective performance of tasks that require the use of productive
thinking in conditions of limited time and competition. Intellectual games combine the
features of both gaming and learning activities - they develop theoretical thinking, requiring
the formulation of concepts, the performance of basic mental operations (classification,
analysis, synthesis, etc.).‖ The simplest intellectual game is test games, which are a set of
statements and a given number of answers to them - from 2 (this game is called "Believe it
or not") to 5 ("Erudite-lotto"). This type of games is usually used as a warm-up, for games
with the hall or in between "main" intellectual games. Their advantage is the high role of
luck, which allows even not very prepared participants to achieve success, as well as the
ability to vary the complexity of
tasks.
A game for a child is a huge world, moreover, a personal, sovereign world, where a
child can do whatever he wants, everything that is forbidden to him by adults. Apparently,
this is the way for the development of the intellect of children, and this is precisely what the
use of intellectual games in the educational process contributes to.
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