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Activate: Games for Learning American English “Player Talk” in Yes, No, Maybe!



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78
Activate: Games for Learning American English
“Player Talk” in Yes, No, Maybe!
On the wall
Describer:
Okay, the topic is “On the wall.” 
Guesser 1:
Is it made of wood?
Describer:
No. 
Guesser 2:
Is it smaller than a shoebox?
Describer:
Sometimes. It can be many different sizes.
Guesser 3:
Is it found in our homes?
Describer:
Sometimes. Most homes probably have one somewhere.
Variations for Yes, No, Maybe!
Variation
Directions
No Topic
To make the game more difficult, the Describer should not announce 
the topic of each card before starting.
Describing Pairs
Have a pair of students act as Describers (instead of one student) and 
work together to answer the questions asked by the guessers. Working 
in pairs can foster teamwork and help less confident students.


79
Activate: Games for Learning American English
Game 5: You Don’t Say
In 
You Don’t Say
, one player describes the topic on a 
Guess What?
card without using 
any of the words on the card. The goal is for the Guessers to guess the topic of the card 
(rather than the words). This form of practice—which forces the Describer to find al-
ternative sentences and descriptions—is excellent for vocabulary and fluency practice.
Instructions
1. Have students (the players) sit in groups of 3–5. Seat the players in a circle so they 
are all facing each other. 
2. Give each group 5–10 
Guess What?
cards, or put the cards in a box, bag, or basket 
(where players cannot see them) in the center of the classroom.
3. Select one player to start in the role of Describer. The remaining players will be 
Guessers.
4. The Describer selects a 
Guess What?
card but does not show the card to anyone. The 
Describe should not tell the Guessers the title of the card.
5. The Describer then describes the topic using as much detail as possible, but he or 
she is not allowed to use any of the six related words on the card in his or her de-
scription.
6. The Guessers call out ideas to guess the topic (or title) of the card. If a guess is wrong, 
the Describer tells the Guessers that the guess is not correct and offers further de-
scription.
7. When the topic of the card has been guessed, the round is over.
8. Another player takes the role of Describer and begins the next round.
9. End the game after the specified amount of time.



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