Activate Manual


Activate: Games for Learning American English “Player Talk” in Draw to Describe



Download 10,8 Mb.
Pdf ko'rish
bet52/72
Sana17.04.2022
Hajmi10,8 Mb.
#558618
1   ...   48   49   50   51   52   53   54   55   ...   72
Bog'liq
teachers manual 508

76
Activate: Games for Learning American English
“Player Talk” in Draw to Describe
At the zoo
Describer:
Okay, the topic is “At the zoo.” Here is a drawing for the first word. 
(The Describer draws a picture of a lion.)
Guesser 1:
Is that a cat?
(The Describer shakes his or her head yes, but draws a large, fluffy mane on the animal.)
Guesser 2:
Lion.
Describer:
Right. Lion. Okay number two. 
(The Describer draws a picture of an elephant.)
Guesser 3:
Elephant.
Describer:
Right. Elephant. Okay the next word…
Variations for Draw to Describe
Variation
Directions
No Topic
To make the game more difficult, the Describer should not announce 
the topic of each card before starting.
Describing Pairs
Have a pair of students act as Describers (instead of one student) and 
work together to draw the words on the card. Working in pairs can fos-
ter teamwork and help less confident students.


77
Activate: Games for Learning American English
Game 4: Yes, No, Maybe!
In 
Yes, No, Maybe!,
the Guessers must ask yes or no questions until they discover what 
the words on the 
Guess What?
card are. 
Instructions
1. Have students (the players) sit in groups of 3–5. Seat the players in a circle so they 
are all facing each other.
2. Give each group 5–10 
Guess What?
cards, or put the cards in a box, bag, or basket 
(where players cannot see them) in the center of the classroom.
3. Select one player to start in the role of Describer. The remaining players will be 
Guessers.
4. The Describer selects a 
Guess What?
card but does not show the card to anyone. The 
Describer should then tell the topic of the card to the members of the group (the 
Guessers).
5. Then, the Guessers ask yes or no questions, which the Describer answers, until they 
guess the first word on the card. Any Guesser can ask a question at any time, and 
the Describer will answer only with “yes” or “no.” The Describer can also answer with 
sentences that give brief clues. (See the example below.)
6. This process is repeated for all six words on the card. 
7. When all of the words have been guessed, the round is over.
8. Another player takes the role of Describer and begins the next round.
9. End the game after the specified amount of time.
Note: In pre-play demonstrations, teachers should model answers beyond “yes” and no.”



Download 10,8 Mb.

Do'stlaringiz bilan baham:
1   ...   48   49   50   51   52   53   54   55   ...   72




Ma'lumotlar bazasi mualliflik huquqi bilan himoyalangan ©hozir.org 2024
ma'muriyatiga murojaat qiling

kiriting | ro'yxatdan o'tish
    Bosh sahifa
юртда тантана
Боғда битган
Бугун юртда
Эшитганлар жилманглар
Эшитмадим деманглар
битган бодомлар
Yangiariq tumani
qitish marakazi
Raqamli texnologiyalar
ilishida muhokamadan
tasdiqqa tavsiya
tavsiya etilgan
iqtisodiyot kafedrasi
steiermarkischen landesregierung
asarlaringizni yuboring
o'zingizning asarlaringizni
Iltimos faqat
faqat o'zingizning
steierm rkischen
landesregierung fachabteilung
rkischen landesregierung
hamshira loyihasi
loyihasi mavsum
faolyatining oqibatlari
asosiy adabiyotlar
fakulteti ahborot
ahborot havfsizligi
havfsizligi kafedrasi
fanidan bo’yicha
fakulteti iqtisodiyot
boshqaruv fakulteti
chiqarishda boshqaruv
ishlab chiqarishda
iqtisodiyot fakultet
multiservis tarmoqlari
fanidan asosiy
Uzbek fanidan
mavzulari potok
asosidagi multiservis
'aliyyil a'ziym
billahil 'aliyyil
illaa billahil
quvvata illaa
falah' deganida
Kompyuter savodxonligi
bo’yicha mustaqil
'alal falah'
Hayya 'alal
'alas soloh
Hayya 'alas
mavsum boyicha


yuklab olish