3. C
ONCLUSION
As a new multifunctional medium that stimulates student interest and interest in learning, digital educational games bring
new perspectives. Teachers interested in updating their teaching methods must maturely address these perspectives. However, if
specific requirements to support classroom learning are not met, digital educational games cannot be considered educational
materials. These requirements are the combination of the content of digital educational games and the basic principles of classroom
management, which are the basis for the development of digital educational games.
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