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Mobile and multimedia learning in preschool education



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Mobile and multimedia learning in preschool education

In kindergarten education, there have been conducted several studies that claim that properly designed digital educational activities can become an important educational tool for efficient and effective learning especially in the field of the early literacy skills [2]. A wide variety of mobile multimedia applications have become increasingly accepted as developmentally appropriate education resources for children’s spoken and written language development requiring teacher assistance at some cases [3]. Research has consistently shown that children who do not already have an adequate start in literacy development by the time they reach school rarely learn to read on schedule [4], and continue to have difficulty throughout elementary school, as almost 90 percent of children identified as poor readers at the end of first grade are still identified as poor readers at the end of fourth grade [5]. Thus, early intervention during the preschool years is critical not only for children who are at risk of facing learning difficulties.
In addition to viewing these devices as mechanisms to encourage the development of technology skills, supporters have seen the integration of handheld computers as a way to enhance student learning and achievement. Evidence of kindergarten classes handhelds use in such curriculum areas as reading, mathematics, social studies and science prove promising practices in this domain. As PDA’s, cell phones and mp3 players have converged and altered into more sophisticated mobile devices, the iPod Touch has emerged as a pocket computer with multiple kindergarten classroom possibilities. The iPod Touch (and the iPhone) is equipped to perform a multitude of complex tasks, many of which can be ordained to fill many of educational objectives. These devices are inexpensive, compared to classroom laptop carts or computer labs, and their portability and durability provide students with potential learning tools that meet the classroom and the home [6]. While sceptics may find the premise of young children benefitting from the use of mobile devices to be mannered, children are showing that they can understand and interact with Web Apps such as the Pre-School Adventures, At the Zoo, the ABC Letters, and the iDoodle. These applications are according to the needs of early childhood education and technology use, as articulated by the National Association for the Education of Young Children (NAEYC) while children are encouraged to play and discover with their engagement to these applications [7].
More specifically, Pre-School Adventures provides an interface for exploring concepts of colours, shapes, sounds, and body parts. Children may select a topic represented with visual and auditory signs, and continue to receive feedback in this way as they make selections. At the Zoo provides children with images of about 20 animals that they will encounter in many zoos. Using these fingertip-sized images, users may choose to hear the sounds that each animal makes, or hear and see the spellings of the animal names. Finally, the ABC Letter quizzes little children with blocks of letters asks them to select a particular letter, and provides feedback after the response. Students can hear the letter name again, even when they provide a correct answer, reinforcing the letter name with the visual image of the letter [6].
Moreover digital audio books such as The Little Pine Tree, present images and text, one page at a time, with audio, allowing young learners to hear and see the story, and flip through the pages with a flick of a finger. Shadows Never Sleep is a “Zoom Narrative” which entices readers to explore the story by using the multi-touch zoom feature to discover the story line. Applications like iDoodle2 provide a way for children to draw with their fingertips selecting a variety of colours, lines, fills and thicknesses. Double-clicking to zoom in and out of these sketches provides young ones with choices of how to view their creations. Each of these Web Apps could potentially be integrated into the curricular content of the early childhood classroom, providing teachers and children resources to support learning and achievement [8]. The intervention content included text messages for parents, audio messages for parents and children, and Sesame Street letter videos for children [9]. The intervention reported here was designed to deliver Sesame Street educational materials focused on learning letters via mobile phone to parents and preschool children from lower and middle income families. This intervention applied the elements of Fogg’s “functional triad” model [10] of persuasive technologies in the context of using mobile phone to encourage and persuade parents to engage their young children in activities that are known to lead to growth in literacy skills. In addition, the findings of the study indicate that this mobile technology based literacy intervention served as a highly effective use of persuasive technology.
Prabha Siddhesh Kadam who is an Assistant Professor, Kirti. M. Doongursee College, Dadar, Mumbai also points out some ideas effects of multimedia on learning skills of Kids. According to the research he has carried out Early childhood education is an important stage in child’s educational life. This is the span of life when rapid development takes place in all aspect. Child begins to learn from surroundings, kids use to observe, absorbs and reacts. In this Digital Ira multimedia is playing important role because gadgets are everywhere. A small kid at home is also surrounded by many digital devices. Cartoon channels, Mobile Apps, Games, Videos and Audios are different forms of multimedia used frequently for entertainment or for the purpose of education even at home. Due to ease of access of Internet in recent times, more and more educational apps have flooded the market. With the help of multimedia in small age, kids access vast variety of information and are able to gain content related knowledge. This research is mainly based on effects of multimedia on Learning Skills of kids in age group 2 to 5 years old. The main focus of his study is on Attention, Memory and Thinking capability of kids which may get affected due to use of multimedia in primary education.
He admits that multimedia can assist kids in learning processes. There are two ways to learn with multimedia, Learn “From” Multimedia and Learn “With” Multimedia. Multimedia tools like Smart Televisions, Educational Videos, Audio records, Games, and Mobile Apps can improve early education by sharing knowledge in interactive ways. Multimedia learning material have more cognitive connections available, which helps in deeper understanding and improve problem solving skills of kids in early age. Since last two decades we are witnessing a revolution due to onset of technology. The rapid development in e-learning sector offers new ways in which learning can take place at home. Learning at home represents an educational opportunity with the potential to improve learning. Learning with multimedia is a big success because it engages one of the five human senses for information reception “sight and sound”. Due to motion and sound multimedia contents can capture kid’s attention, generate interest and motivate them for learning process.
His research has also shown increases in young children’s motivation to learn when they are involved with engaging and fun digital media. Computer learning activities can elicit high levels of interest in and focus on the learning task that does not tend to diminish over time, and young children reported high levels of enjoyment and engagement. The kids in early age are not mature enough to distinguish fantasy from reality. If they spend a lot time with multimedia then the time spend on other healthy activities like sports, physical activities, family time get affected. Adverse effects of this are aggressive behavior, anger, social isolation, childhood obesity, eating disorders are commonly found in our young generation. E-learning environments designed using multimedia can give different effects basing on difference in students characteristics. If learning environment is not designed in line with the learner’s cognitive style then cognitive overload can lead to the negative impact on the learning outcomes. The first five years of childhood are very important for the overall development of child. In this span of childhood fast development occurs. Kids easily learn new behavior patterns. Multimedia elements introduced in early years make students more dependent and physically inactive. If they see violence through multimedia element, they do something like that. At this crucial age multimedia contents my create confusion, disturbance in their mind.
As you watch children grow and learn, it quickly becomes obvious that each child has their own way of learning and interacting with the world around them. One child may spend hours curled up with a book, while another uses any excuse to go outside. One child begs to go to the museum, while another can’t stop pulling objects apart to discover how they work together.


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