Interactive descriptions of developing cognitive interest in learning using the apps system in modern education



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7-Шуба-Техник олий таълим муассасаларида ўқитишнинг педагогик технологиялари соҳасидаги инновациялар


Штепа Ю. П., Стекольщиков Н. С.
INTERACTIVE DESCRIPTIONS OF DEVELOPING COGNITIVE INTEREST IN LEARNING USING THE APPS SYSTEM IN MODERN EDUCATION
L.Yo. Xurramov, SamDU assistent

Annotation: This article provides information on the advantages, importance and prospects of the modern e-learning process. The relevance of the topic is determined by the special place of education in modern society. The possibility and effectiveness of using interactive tasks in computer science to develop cognitive interest is discussed. Opportunities to increase students' cognitive interest will be explored using the example of using interactive tasks created in LearningApps in computer science classes.
Keywords: computer science, cognitive interest, interactivity, interactive tasks, LearningApps.
The quality of human potential, people's willingness to face natural and social challenges, largely depends on the effectiveness of the education system. In the process of improving national education, modern technologies are becoming more and more powerful every year, the introduction of which will contribute to the modernization and development of education, as well as the quality of training of future professionals and the convergence of education. Information technology is widely introduced into the educational process in all spheres of life. The introduction of information technology in higher education will allow the use of new innovative tools. This will create new opportunities and processes. The learning process Informatization is an important component of the development of educational processes, which is reflected in the increase in the quality of education and serves to strengthen and develop students' desire to learn. The concept of information technology, in essence: "is a modern method and mechanism for collecting, processing, analyzing, storing, disseminating and using information about various objects, objects and events" [1].
The use of modern information technology The problem of forming and developing interest in knowledge in students of today’s education has been studied by researchers for many years, but it is still one of the most pressing and challenging psychological and pedagogical challenges. The diversity of forms and methods is an important aspect of teaching any subject and the basis for the development of cognitive interest. And in computer science classes it makes extra sense, because if it is not in computer science classes, it is necessary to use the most modern and at the same time available textbooks.
One of the most effective pedagogical tools is to use tasks created using interactive learning technologies, such as the LearningApps resource [11]. This Web 2.0 based resource is used to support the teaching and learning process through interactive modules.
The importance of developing students' cognitive interest in modern education is undeniable [6]. The organization of interactive education [4], interactive pedagogical cooperation [7], interactive interface [3]. Researchers are trying to assess the impact of different tools and methods on the effectiveness of teaching computer science: interactive and programmed learning [9], elements of robotics [2], enhanced reality tools and QR code integration [1] and others. Based on this factor analysis [8] and Bayesian assessment [5], there is evidence of the effectiveness of the use of interactive tasks in the study of computer science. Cognitive interest is an integral part of personality and has a very complex structure, including individual mental processes (intellectual, emotional, regulatory), as well as the objective and subjective relationship of the individual with the world expressed in the relationship. Based on past experience, specialized research, and current practice, it is possible to talk about conditions that help shape, develop, and reinforce students ’cognitive interest. First, it is to rely as much as possible on the active mental activity of the student. The basis for the development of the student's cognitive powers and abilities, real curiosity - is the solution of cognitive problems, active research, making assumptions, reasoning, mental tension, inconsistency of judgments, the clash of different positions. figure it out for yourself, make a decision, stay in a certain perspective. Second, the formation of cognitive interests and personality in general is to hit the educational process at the optimal level of development of the child. The deepening and strengthening of a person's cognitive interest is ensured by the systematic and optimal improvement of the cognitive activity of the session, its methods and skills. The process of developing students' cognitive interest in teaching computer science and information technology goes through the following stages:
1) Students work on a computer for the first time, which is of interest to them as something unfamiliar, opens up completely new possibilities. Along with curiosity, there is fear in students. It is therefore necessary to give students the simplest computer skills at this stage;
2) Students already have simple computer skills, so it will be fun for them not only to perform actions, but also to show others what they have learned. At this stage, it is important to explain to the school students that the computer has many more different capabilities. Get acquainted with additional features of the computer, applications, programming.
Thanks to new knowledge, skills and abilities, children will be able to create complex, interesting works, engage in design and research activities, show creativity, implement their ideas. Improving the effectiveness of teaching and computer science in order to develop a sustainable cognitive interest in teaching, teachers do not make sufficient use of Web 2.0 technology, which means active user activity aimed at participating in the creation of the content of various Internet resources. An example of a resource that implements this technology is the absolutely free LearningApps.org service to support the teaching and learning process using interactive modules Existing modules can be incorporated directly into the training content, and they can also be modified or created online. The proposed interactive modules serve as a basis for creating interactive tasks that require the student's feedback while completing tasks, as well as the ability to correct their own actions. The service supports multiple languages, which provides maximum ease of working with it. LearningApps includes 20 types of interactive exercises in a game format. The resource is primarily designed for teachers who work with children. For example, tasks like “Find a Pair” or “Race” are clearly taken from children’s games.
There are two ways to work with LearningApps:
1) using ready-made works by other authors as a template
with data change. The difficulty is, not by the types of apps in the gallery on topics grouped;
The use of interactive tasks in computer science classes encourages students to actively interact with the content of education. At the same time, the role of the teacher changes: the teacher's activity replaces the student's activity, and his task is to direct students' cognitive activity to the study of new material and its independent consolidation.
Conclusion
In short, the LearningApps service is not just a collection of written materials,
but also an audio guide, a set of information intended for auditory and visual use. LearningApps shapes students' cognitive, imperative, and emotional feelings, allowing students to find direction in an information environment, a clear solution to a problem, in the process of independent use or learning. Uses modern teaching methods to guide students to creative maturity.
LIST OF LITERATURE
[1] Bal E., Bicen H. Computer hardware course application through augmented reality and QR code integration: achievement levels and views of students // Procedia Computer Science. 2016. № 102. P. 267—272.
[2] Filippov S., Ten N., Shirokolobov I., Fradkov A. Teaching robotics in secondary school // FAC PapersOnLine. 2017. № 50. P. 12155—12160.
[3] Golitsyna O. L., Maksimov N. V., Monankov K. V. // Focused on Cognitive Tasks Interactive Search Interface. Procedia Computer Science. 2018. № 145. P. 319—325.
[4] Kirk J., Mininger A., Laird L. // Jearning task goals interactively with visual demonstrations. Biologically Inspired Cognitive Architectures. 2016. № 18. Р. 1—8.
[5] Klerk S., Eggen T. J. H. M., Veldkamp B. P. A methodology for applying students' interactive task performance scores from a multimedia-based performance assessment in a Bayesian Network // Computers in Human Behavior. 2016. № 60. Р. 64—279.
[6] Lent R. W., Brown S. D., Nota L., Soresi S. Testing social cognitive interest and choice hypotheses across Holland types in Italian high school students // Journal of Vocational Behavior. 2003. № 62. R. 101—118.
[7] Luchaninov D. V., Bazhenov R. I., Shtepa Y. P., Kazinets V. A., Ledovskikh I. A. Student information competence under conditions of the realization of interactive pedagogical interaction // Global Media Journal. 2016. № 2016. Р. 1—7.
[8] Scherer R., Rüdiger T. Evidence on the effects of task interactivity and grade level on thinking skills involved in complex problem solving // Thinking Skills and Creativity. 2014. № 11. Р. 48—64.
[9] Zendler A., Reile S. The effect of reciprocal teaching and programmed instruction on learning outcome in computer science education // Studies in Educational Evaluation. 2018. № 58. Р. 132—144.
[10] Морозова Н. Г. Формирование интересов у детей в условиях нормального и аномального развития. М.: Наука, 2007. 278 с.
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