Core curriculum The body of knowledge, skills and attitudes expected
to be learned by all students, generally related to a set
of subjects and learning areas that are common to all
students, such as languages, mathematics, arts,
physical education, science and social studies.
|
Asosiy o'quv dasturi Kutilayotgan bilim, ko'nikma va munosabatlar majmuasi
barcha talabalar tomonidan o'rganilishi kerak, odatda to'plam bilan bog'liq
hamma uchun umumiy bo'lgan mavzular va ta'lim sohalari
talabalar, masalan, tillar, matematika, san'at,
jismoniy tarbiya, fan va ijtimoiy fanlar.
Asosiy taʼlim yoʻnalishlari “Asosiy oʻquv dasturi”ga qarang.
|
|
261
|
Core learning areas See ‘Core curriculum’
|
Asosiy taʼlim yoʻnalishlari “Asosiy oʻquv dasturi”ga qarang.
|
|
262
|
Creativity, creative
thinking
Traditionally creativity has been seen as an ability to
respond adaptively to the needs for new approaches
and new products. It is often defined as the ability to
bring something new into existence purposefully. The
concept of creativity has expanded and changed in
recent years. A new emphasis on ‘everyday’ and
‘social’ creativity is shifting the focus from individual
genius in some fields (e.g. fine arts, advanced science)
to collaborative creativity in everyday life, with new
implications for learning and education. In order to
produce a stable aptitude in learners to think and
behave creatively, it is generally recommended to:
(a) develop an integrated structure of various mental
mechanisms, each playing a role in a particular kind of
situation or in a particular phase of the creative
process; (b) use materials that mimic real-life
situations or, at least, help trainees to recognize the
relationship between the training tasks and such
situations; (c) consider individuals’ spontaneous beliefs
and tendencies toward creative thinking and start the
teaching and learning process from their naïve creative
competencies, with the hope of changing spontaneous
beliefs, tendencies, and strategies by means of an
internal restructuring process; (d) show a metacognitive
15
sensibility, that is, train learners not only to execute
creative strategies, but also to control their execution;
and (e) encourage learners to accept the risks and
discomforts that creativity involves, to avoid the
tendency to stick to familiar responses and to induce
learners to look for novelty. (Adapted from: Seel 2012).
Creativity is frequently included among key
competences/competencies and 21st century skills.
See also ‘Bloom’s taxonomy’.
|
|
Do'stlaringiz bilan baham: |