Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development and used for games such as Pokémon Go, Monument Valley, Call of Duty: Mobile, Beat Saber and Cuphead.[4] It is considered easy to use for beginner developers and is popular for indie game development.
Unreal engine
Unreal Engine (UE) is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of three-dimensional (3D) games and has seen adoption by other industries, most notably the film and television industry. Written in C++, the Unreal Engine features a high degree of portability, supporting a wide range of desktop, mobile, console and virtual reality platforms.
2001 yilda Unity 2.0 50 ta yangi funksiya bilan ishga tushirildi. 2008 yilda Unity Apple do'konining ishga tushirilishi bilan iPhone-ni qo'llab-quvvatladi. 2010 yilda Unity 3.0 sentabr oyida ishga tushirildi. Unity 3 Android-ni qo'llab-quvvatlashni taklif qildi va asboblar integratsiyasini taqdim etdi. 2012 yilda Unity o'yin ishlab chiqaruvchilar jurnali tomonidan o'tkazilgan so'rovda eng yaxshi o'yin dvigateli deb e'lon qilindi. 2012 yilda Unity Unity 4.0 ni taqdim etdi. 2013 yilda Facebook SDK bilan integratsiya. 2015 yilda Unity dvigatelining beshinchi avlodi. Unity 5.0 ishga tushirildi. 2017 yilda Unity 5.6 ishga tushirildi. Unity 2018 ML vositalarini o'z ichiga oladi. 2019 yilda volfram tiliga yangi havola qo'shildi.
Unreal tarixi Unreal Engine 1: Tim Sevini 1995 yilda yozishni boshlagan. U 1998 yilda o'yinning chiqarilishi bilan debyut qildi. Dvigatel 1996 yilda unreal Ed darajali muharririni birlashtirgan. 1999 yilga kelib ushbu texnologiyadan foydalangan holda 16 ta tashqi loyiha amalga oshirildi. Unreal Engine 2: Unrealning ikkinchi versiyasi 2002 yilda Amerika armiyasining multiplayer otishma o'yini bilan debyut qilgan. 2002 yil oxirida Epic Xbox-da Unreal Championship-ni chiqardi. Unreal Tournament 2003 avtomobil fizikasini qo'llab-quvvatladi. Unreal Tournament 2004 avtomobilga asoslangan turnirlarni muvaffaqiyatli amalga oshirdi.