Activity 1. “Chamomile”
Equipment: chamomile with removable multi-colored petals with the inscriptions of those. Course of the game: students are divided into three teams. They chain the name of the color of the petal; the teacher calls them the topic on the petal, for example: “Clothing”, then the teams are given 1 minute to make a list of words on a given topic. The team that last names the word on the topic wins.
Activity 2. “What is it”?
Course of the game: In the hands of the host is a black box (or box) in which an unfamiliar object is located. One student with closed eyes feels an object in a box and describes it, everyone else must guess the item according to the description, the one who first guesses what is in the box wins. However, do not forget that there are a huge number of other equally interesting, developing lexical games, and we try to use the most fun and effective of them in English lessons, since the main requirement of the game when setting the educational task is to arouse the interest of students to perform exercises, stimulate their mental and speech activity, aimed at consolidating new, lexical units from the active minimum, to create an atmosphere of competition and rivalry during the execution one or another exercise.
Activity 3. “The last letter”
Game progress: two teams are formed. The representative of the first team calls the word, students from another team must come up with a letter that ends the word called the first team, and so on. The team that names the last wins.
Activity 4. “Guess the word”
Course of the game: students are offered a list of nouns. It is necessary to choose a word for them (common to all). For example: mother, father, daughter,cousin ... – family. The use of games in the lessons develops communication skills, leads to the removal of the language barrier, and develops compensatory skills, i.e. the ability to get out of the situation with a lack of foreign language means of communication increases students' motivation to learn a foreign language and develops creative abilities.
Applying gaming technologies, we implement the principles of communicativeness, situationality and functionality, i.e. communication takes place in the situations we design, simulating real ones.
is the task of grouping a set of objects in such a way that objects in the same group (called a cluster) are more similar (in some sense or another) to each other than to those in other groups (clusters).
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