18 Frame Games: Persuasion Elegance (2000)
Where there is a Game, there are over-arching frames that set up the rules of that game. And where there are frames (frames of mind, frames of meaning), there will be Games— mental, emotional, behavioral, and relational games. Frame Games provides a new way to think about experience, thought, feeling, and human responses in terms of the frames and games that we create and experience. A user-friendly version of Meta-States, Frame Games introduces the reader to the Matrix of Frames that he and she was born in and which continues to govern everything we experience.
Games Fit and Slim People Play (2001)
Frame Games (2000) as a book and training has given birth to many expressions and applications. The games we play in eating and exercising, of gaining and losing weight, of staying fit or failing to are among the most common of these games. Some people have taken the book Games Fit and Slim People Play and have lost 75 pounds. If you don’t like the games your playing, change the frames.
Games for Mastering Fear (with Bodenhamer, 2001)
There are some games of fear that people play that only make life fearful, anxious, dreadful, full of
anxiety and dread. Yet they all make sense. The frames of mind and meaning create such games. Transformation comes about through identify the frames and games, and changing the rules of such games. And that’s easier done than most people imagine.
Games Business Experts Play (2001)
Modeling business experts, Dr. Hall found that they play a different set of games than those who are not so successful in business. They also come from a different set of mental frames. Theseframe games make for their success. Now you can learn the rules of such games and try them on to increase your success in finances, career, customer service, thinking like an entrepreneur, etc.
The Matrix Model (2002/ 2003)
You were born in a matrix of frames of meaning just like the rest of us. Waking up to our matrix and learning to get free from it so that we can choose, really choose our frames of mind and therefore way of life is what mastering our matrices is all about. The Matrix model unites all of the individual domains and models of NLP and provides an over-arching framework for Neuro-Semantics as a model. This is a revolutionary book and model. Take the red pill and discover the 7 matrices of your mind.
User’s Manual of the Brain: Practitioner course, Volume I (1999). This is a massive volume that presents the key components to the Practitioner course of NLP. Written primarily by Dr. Bodenhamer, this book will take you through step-by-step and exercise by exercise the critical factors for running your own brain and taking ownership of it. You’ll learn the use of states, language, time, strategies, hypnosis, and much more.
User’s Manual of the Brain: Master Practitioner Course, Volume II (2002) Another massive volume on the field of NLP, this one on the four metadomains and how to put them together in a systemic way. Chapters cover Meta-Model, Meta-Programs, Meta-States, and Meta-Modalities (formerly, “sub-modalities”). There are several chapters on thinking systemically and getting the attitude that brings one into mastery of the field.
MovieMind (2002)
An easy to read introduction to NLP and Neuro-Semantics that plays off of the metaphor of making an inner mental movie as how we think and that therefore controls our inner space and leads to our feelings, actions, and relationships. MovieMind is about how to run your own brain without any of the jargon of NLP. A great introduction to the field.
The Bateson Report (2002)
Only for those who are not faint-hearted. An analysis of the ideas and models of Gregory Bateson, one of the geniuses of the 20th century. The Bateson Report summarizes articles and writings of Dr. Hall as he has tapped into the wisdom of Bateson for ideas about schizophrenia, modeling, meta- levels, “logical levels,” and much more.
Make it So! (2002)
A document that focuses in on one thing— the art of taking learnings and knowledge and implementing them so fully into life, heart, behavior that they become ours. This is about closing the Knowing-
Doing Gap. It’s about blowing out excuses, and using 30 key Neuro-Semantic patterns for enable people to walk their talk and to develop high level congruency with what they believe.
Sourcebook of Magic, Volume II, Neuro-Semantic Patterns (2003) A second volume to the first book of 77 patterns. This one has 144 and they are almost all Neuro-Semantic patterns based upon Meta-States.
Games Great Lovers Play (2003)
Another in the Games series —this one on relationships and especially the love relationship. How do those who love and love greatly think and feel and act? What games do they play? What are the rules of those games? How do they take charge of their games? How do they stay in love and grow in love? How do they conflict in a way that supports their relationship rather than undermine it? How do they discover the language of love of their partner and learn to speak it? All this and more is in this book.
Propulsion Systems (2003)
When we are pulled into our future by a great vision of possibilities and we are simultaneous pushed forward by the pain and distress of all we will miss if we don’t move forward, we have a motivation system that goes far beyond the mere carrot and stick. We have a propulsion system. We have a system of motivation that will keep us moving and that will enable us to live our passion.
Coaching Conversations (with Michelle Duval, 2003)
We coach by asking questions—great and awesome questions that activate the best in a client, get to the heart of the matter, and that empowers a client to move to the next level of development. This book explores such questions and presents hundreds of them and then demonstrates 14 types of coaching conversations to give a feel of the power and magic in such dialogue.
Meta-Coaching, Vol. I. Coaching Change (with Duval, 2004) In the first of several volumes in the Meta-Coach Training system. Coaching Change introduces the key ideas in Meta-Coaching as well as the Axes of Change, the only generative and self-actualizing and nontherapeutic change model in the field of coaching. The Axes of Change models how self-actualizing people or change- embracers change. Based on four meta-programs, it details 9 coaching roles, states and skills.
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