Don’t Make Me Think, Revisited a common Sense Approach to Web Usability Steve Krug


Testing one user early in the project is better than testing 50 near



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Don\'t Make.Me.Think.Revisited.3rd.Edition

Testing one user early in the project is better than testing 50 near
the end.
Most people assume that testing needs to be a big deal. But if
you make it into a big deal, you won’t do it early enough or often
enough to get the most out of it. A simple test early—while you still
have time to use what you learn from it—is almost always more
valuable than an elaborate test later.
Part of the conventional wisdom about Web development is that it’s
very easy to go in and make changes. The truth is, it’s often not that
easy to make changes—especially major changes—to a site once it’s in
use. Some percentage of users will resist almost any kind of change,
and even apparently simple changes often turn out to have far-reaching
effects. Any mistakes you can correct early in the process will save
you trouble down the line.
Do-it-yourself usability testing
Usability testing has been around for a long time, and the basic idea is pretty
simple: If you want to know whether something is easy enough to use, watch
some people while they try to use it and note where they run into problems.
In the beginning, though, usability testing was a very expensive proposition.
You had to have a usability lab with an observation room behind a one-way
mirror and video cameras to record the users’ reactions and the screen. You
had to pay a usability professional to plan and facilitate the tests for you.
And you had to recruit a lot of participants
2
so you could get results that
were statistically significant. It was Science. It cost $20,000 to $50,000 a
shot. It didn’t happen very often.
2
 
We call them participants rather than “test subjects” to make it clear that we’re not testing them;
we’re testing the site.
Then in 1989 Jakob Nielsen wrote a paper titled “Usability Engineering at a
Discount” and pointed out that it didn’t have to be that way. You didn’t need
a usability lab, and you could achieve the same results with far fewer
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