Designing Video-Based Interactive Instructions



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Tracking humans. Human activity can be tracked in many ways, often determined based on what activity is being monitored. Targets include faces (e.g., to show a close-up of a speaker during video conferencing [179], to provide real-time camera control guidance when filming an interview [37], and to capture facial performances [190, 204]); hands (e.g., to enable gestural control [202] and camera control of a repair task [178]); user movements (e.g., to provide augmented content such as ambient information [216] and dancing [6]). Motion capture markers can be used to track actors in addition to objects in professional filmmaking. However, since markers are visible in video recordings, visual effects (VFX) post-processing is necessary to hide them from the final rendering.

For many physical tasks, it’s important to track both objects and humans. One example is reconstructing 3D scenes of athletes throwing basketballs [66]. Some of these vision-based systems require a high-speed camera [163] or a RGB-D camera [98, 218, 105, 216, 6, 66], while some require users to wear reflective markers [178]. Other non-vision tracking methods rely on sensors attached to an object or human, including GPS sensors [107] and wireless radio frequency sensors [162]. These are often used to track a moving target in a larger space, such as a flying drone. Finally, if video content is difficult to be extracted into semantic information, crowdsourcing algorithms have been introduced to segment step-by-step videos with the help of online workers [120].
The detection mechanisms from these systems inspired us to design interactive systems that can react to an author’s activities without requiring them to carry a sensor. For example, Kinectograph and DemoDraw track authors’ body parts using a Kinect sensor that is widely available to consumers.

However, tracking techniques to detect high-level task information, such as the intent of a certain action, is still difficult to achieve. When automatic activity recognition is difficult, we include authors in the loop to annotate a task. DemoCut provides an annotation interface for describing high-level actions in DIY videos; DemoDraw provides a multi-modal interface to label continuous body movements.





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