Design Patterns : Elements of Reusable Object-Oriented Software


Design Patterns: Elements of Reusable Object-Oriented Software



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Копасов Игорь (1), Т Е Л Е Ф О Н О Г Р А М М А ЗООМ, 20201546 п.80 использ., Oliy matematika, презентация индустрия мутакил иши, 3000 most common words in English, Sun'iy intellekt, 1638511850 AE, 1638511850 AE, Hisob-raqan (Patent boji), O'RQ-600 23-MODDA, Talabaning haftalik hisoboti namunasi , iikinchi hafta amaliyoti., Таҳлил тест
Design Patterns: Elements of Reusable Object-Oriented Software 
430 
[WGM88]
Andr
é
Weinand, Erich Gamma, and Rudolf Marty.ET++

An object-oriented 
application framework in C++. In
Object-Oriented Programming Systems, 
Languages, and ApplicationsConference Proceedings
, pages 46

57, San Diego, 
CA,September 1988. ACM Press.


Design Patterns: Elements of Reusable Object-Oriented Software 
431 
Design pattern relationships

Document Outline

  • Contents
  • Preface to CD
  • Preface to Book
  • Foreword
  • Guide to Readers
  • 1. Introduction
    • What is a Design Pattern?
    • Design Patterns in Smalltalk MVC
    • Describing Design Patterns
    • The Catalog of Design Patterns
    • Organizing the Catalog
    • How Design Patterns Solve Design Problems
      • Finding Appropriate Objects
      • Determining Object Granularity
      • Specifying Object Interfaces
      • Specifying Object Implementations
      • Putting Reuse Mechanisms to Work
      • Designing for Change
    • How to Select a Design Pattern
    • How to Use a Design Pattern
  • 2. A Case Study: Design a Document Editor
    • Design Problems
    • Document Structure
    • Formatting
      • Encapsulating the Formatting Algorithm
      • Compositor and Composition
      • Strategy Pattern
    • Embellishing the User Interface
      • Transparent Enclosure
      • Monoglyph
      • Decorator Pattern
    • Supporting Multiple Look-and-Feel Standards
      • Abstracting Object Creation
      • Factories and Product Classes
      • Abstract Factory Pattern
    • Supporting Multiple Window Systems
      • Can We Use an Abstract Factory?
      • Encapsulating Implementation Dependencies
      • Window and WindowImp
      • WindowImp Subclasses
      • Configuring Windows with WindowImps
      • Bridge Pattern
    • User Operations
      • Encapsulating a Request
      • Command Class and Subclasses
      • Undoability
      • Command History
      • Command Pattern
    • Spelling Checking and Hyphenation
      • Accessing Scattered Information
      • Encapsulating Access and Traversal
      • Iterator Class and Subclasses
      • Iterator Pattern
      • Traversal versus Traversal Actions
      • Encapsulating the Analysis
      • Visitor Class and Subclasses
      • Visitor Pattern
    • Summary
  • 3. Creational Patterns
    • Abstract Factory
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Builder
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Factory Method
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Prototype
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Singleton
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Discussion of Creational Patterns
  • 4. Structural Patterns
    • Adapter
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Bridge
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Composite
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Decorator
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Facade
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Flyweight
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Proxy
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Discussion of Structural Patterns
      • Adapter versus Bridge
      • Composite versus Decorator versus Proxy
  • 5. Behavioral Patterns
    • Chain of Responsibility
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Command
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Interpreter
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Iterator
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Mediator
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Memento
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Observer
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • State
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Strategy
      • Intent
      • Also Known As
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Template Method
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Visitor
      • Intent
      • Motivation
      • Applicability
      • Structure
      • Participants
      • Collaborations
      • Consequences
      • Implementation
      • Sample Code
      • Known Uses
      • Related Patterns
    • Discussion of Behavioral Patterns
      • Encapsulating Variation
      • Objects as Arguments
      • Should Communication be Encapsulated or
      • Distributed?
      • Decoupling Senders and Receivers
      • Summary
  • 6. Conclusion
    • What to Expect from Design Patterns
      • A Common Design Vocabulary
      • A Documentation and Learning Aid
      • An Adjunct to Existing Methods
      • A Target for Refactoring
    • A Brief History
    • The Pattern Community
      • Alexander's Pattern Languages
      • Patterns in Software
    • An Invitation
    • A Parting Thought
  • Appendix A: Glossary
  • Appendix B: Guide to Notation
    • Class Diagram
    • Object Diagram
    • Interaction Diagram
  • Appendix C: Foundation Classes
    • List
      • Construction, Destruction, Initialization, and Assignment
      • Accessing
      • Adding
      • Removing
      • Stack Interface
    • Iterator
    • ListIterator
    • Point
    • Rect
  • Bibliography

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