32 Children’s
Folklore
elements from each other and that foot-stomping cheers take material from black
and Latina dance-style cheerleaders.
GAMES
Imaginative Games
Iona and Peter Opie explain in
Children’s Games in Street and Playground
that
imag inative or “pretending” games have a long history; boys took the roles of
judges and
magistrates in ancient Rome, and Flemish children imitated wed-
dings, christenings, and religious processions in the sixteenth century (330 –31).
Although our knowledge of such games in earlier eras is limited, twentieth-
century studies have proven the breadth of children’s imaginative game play-
ing. The Opies’ study includes
the games Mothers and Fathers, School, Road
Accidents, Horses, Storybook World, War, and Cops and Robbers, as well as
Fairies and Witches. It also mentions such interesting imitations of current events
as the Great Train Robbery, based on a famous heist in England in 1963, and
Assassination, based on the assassination of U.S. President John F.
Kennedy in
1961 (330 – 44).
Leea Virtanen’s
Children’s Lore
describes a number of imaginative games played
by Finnish children (31–33). In Amanda Dargan and Steven Zeitlin’s
City Play
(1990), New York City children’s enactment of drug dealers’ routines is one of
many street games. Marc Armitage’s “The Ins and Outs of School Playground
Play” (2001) analyzes imaginative games played in the United Kingdom (46 –54).
My own observations of children’s games in New York in the 1990s indicate that
firefighters, police, teachers, doctors,
Native Americans, film and television stars,
and wild animals have inspired vigorous role-playing by children of elementary-
school age.
Psychologists’ studies offer important insights into the patterns and meaning
of children’s imaginative play. Selma Fraiberg’s
Th
e Magic Years
(1959) explores
children’s need for imaginative activity in early childhood. One of the best stud-
ies with a bearing on children’s folklore is Jerome L. Singer’s
Th
e Child’s World of
Make-Believe
(1973). Singer distinguishes
between high-fantasy children, whose
play includes many imaginative elements, and low-fantasy children, who have
less interest in “let’s pretend” games.
Finger Games
Very young children learn finger games such as Peek-a-boo! from their parents
and other adults. Once children
are old enough to go to school, they learn differ-
ent finger games from friends. Some child-taught finger games simply amuse the
learner, but others serve as routines of victimization.
De
fi
nitions and Classi
fi
cations 33
One finger game that has traveled around the world is Rock, Paper, Scissors
( jan ken pon),
which first became popular in nineteenth-century Japan. In this
game, two fingers representing scissors beat paper (an outstretched hand),
paper
beats rock (a balled-up fist), and rock beats scissors. In the older Slug version
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