content components.
553
Chapter 11 Analysis and design
Figure 11.16
Site structure diagram (blueprint) showing layout and relationship between pages
Postcode search results
Online retailer list
Overview and article listing
Home
Members’ login
Members’ home page
Members benefits
Site search
Registration form
Confirmation (email sent to user)
0–3 months
3–6 months
6–12 months
12–18 months
18–24 months
2–3 years
3–5 years
On successful login
Article
Email page to a friend
Post a comment (members only)
Printer friendly version
View related videos (members only)
Browse toys by age range
Toys
Email page to a friend
Printer friendly version
Product listing
Product details
Browse toys by type
Retailers
Offers
Research & Development
Science of play
Testing
Psychology
View answer
Ask the experts
Post question
Forum
News
Either a description of a specific
play activity or an editorial
article.
Contains list of related articles
and related toys
‘Sign up to receive
similar articles by
email’
About play for this age range
List of articles grouped by topic
List of activities for this age range
‘Become a member
to receive product
updates’
‘Become a member
to redeem vouchers’
Play by age
M11_CHAF6542_06_SE_C11.indd 553
7/23/14 1:26 PM
554
Part 3 Implementation
Wodtke (2002) describes a wireframe (sometimes known as a ‘schematic’) as:
a basic outline of an individual page, drawn to indicate the elements of a page, their rela-
tionships, and their relative importance.
A wireframe will be created for all types of similar page groups, identified at the blueprint
(site map) stage of creating the information architecture. A wireframe focusses on individual
pages; the navigation focus becomes where it will be placed on the page.
The process of reviewing wireframes is sometimes referred to as ‘
storyboarding
’, although
the term is often applied to reviewing creative ideas rather than formal design alternative.
Early designs are drawn on large pieces of paper, or mock- ups are produced using a drawing
or paint program.
At the wireframe stage, emphasis is not placed on use of colour or graphics, which will
be developed in conjunction with branding or marketing teams and graphic designers and
integrated into the site towards the end of the wireframe process. According to Chaffey and
Wood (2005), the aim of a wireframe will be to:
●
Integrate consistently available components on the web page (e.g. navigation, search boxes).
●
Order and group key types of components together.
●
Develop a design that will focus the user on to core messages and content.
●
Make correct use of white space to structure the page.
●
Develop a page structure that can be easily reused by other web designers.
Storyboarding
The use of static
drawings or screenshots
of the different parts of
a website to review the
design concept with user
groups.
Figure 11.17
Example wireframe for a children’s toy site
12–18
months
Popular articles
Become a member
Featured toys
Site search
Home
Toys
News
Forum
Science of play
Member login
Ask the experts
Play by age
Types of play
Development
Topics from our forum
6–12
months
3–6
months
0–3
months
18–24
months
2–3
years
3–5
years
M11_CHAF6542_06_SE_C11.indd 554
7/23/14 1:26 PM
555
Chapter 11 Analysis and design
Common wireframe or template features you may come across are:
●
Navigation in columns on left or right and at top or bottom.
●
Header areas and footer areas.
●
‘Slots’ or ‘portlets’ – these are areas of content such as an article or list of articles placed
in boxes on the screen. Often slots will be dynamically populated from a content manage-
ment system.
Slots on the home page may be used to:
●
Summarise the online value proposition
●
Show promotions
●
Recommend related products
●
Feature news, etc.
●
Contain ads.
Wireframes are then transformed into physical site design
Do'stlaringiz bilan baham: