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Unit 2 Lesson 3 What’s this?



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Unit 2
Lesson 3 What’s this?
Objectives
Learning outcomes
Vocabulary 
and 
structure
Required 
equipment
Educational:
– to learn basic greet-
ings;
– to learn how to ask 
and answer questions
Developing:
– to enable pupils to 
ask and answer ques-
tions about objects;
– to enable pupils to 
say the numbers 1–10 
and backwards
Socio-cultural:
– to raise awareness 
of ways of asking and 
answering questions;
– to raise awareness 
of the similarities and 
differences between 
the sounds [
] and [z] 
in english and mother 
tongue.
by the end of the 
lesson, pupils will be 
able to:
– ask and answer the 
question learnt in 
this lesson and pre-
vious unit in small 
situations;
– ask and answer a 
question about what 
something is;
– name some school 
things;
– to pronounce the 
sounds [
] and [z].
Recycling the 
vocabulary 
learnt in pre-
vious lessons.
Textbook; the 
DVD of the 
book; puppets; 
mirror; flash-
cards: numbers, 
a pen, a pencil, 
a ruler, a 
crayon, a book, 
a copybook, a 
bag
Activity 1 Listen and sing.  
Objective: to reinforce the questions “What’s your name?” and 
“How old are you?”
At first sing the song “What’s your name?” all together. Af-
ter that sing the song with the new question and its answer as 
follows:
hello, hello 
how old are you?
how old are you?
how old are you?
hello, hello 
how old are you?
i am seven!
Activity 2 Watch and play “Bingo”. 
Objective: to practise using the numbers


35
Unit 2
This game is the same as the one in Unit 2, Lesson 1, Activity 
5. however, the table is different: 3x3.
STEP 1: before you begin, say that the pupils will now play 
bingo. To do this, divide the pupils into 2 teams. Draw tables 
divided into 9 parts on the blackboard for each team. invite one 
pupil from each team to come to the blackboard. They write num-
bers from 1 to 9 randomly in the cells. When the tables are ready, 
show the pupils flashcards with numbers from 1 to 9. shuffle and 
put them on your table. 
STEP 2: explain to the pupils that you will take one flashcard 
and say the number, but you will not immediately show the flash-
card to the teams. The pupils must understand which number it 
is, find it in the table and cross it out. After that you can show 
the flashcard. This time the purpose of the game is that there 
should be 3 crossed out cells in the table diagonally, horizontally 
or vertically. if so, the team yells bingo. As usual the teams are 
allowed to prompt their representatives at the blackboard. The 
game is played fast.

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