TYPES OF LEARNING - CONTENT
- Knowledge and understanding
- Cognitive domain
- To know
- To understand
- SKILLS
- Psychomotor and process skills
- Active domain
- To be able to do
- ATTITUDES
- Interests, beliefs, opinions, values
- Affective domain
- To believe
- To feel
EXAMPLES - CONTENT
- Gears
- Shadow & light
- Cricket programming language
- SKILLS
- Using hot glue
- Designing and carrying out the test of a prototype
- Communication
- Working in teams
- • Self-confidence in design or in use of tools
- Enjoyment in building things
DISCIPLINES - • Engineering
- Technology
- Science
- Art
Engineering - Massachusetts Technology/Engineering High School Learning Standards
- 1. Engineering Design
- Broad Concept: Engineering design involves practical problem solving, research, development, and invention and requires designing, drawing, building, testing, and redesigning. Students should demonstrate the ability to use the engineering design process to solve a problem or meet a challenge.
Technology - Massachusetts Technology/Engineering High School Learning Standards
- Construction Technologies …
- 2.4 Identify and explain the purposes of common tools and measurement devices used in construction, such as, portable electric drill, hacksaw, vice grips, chisel, tape measure, plumb bob, level, laser.
SCIENCE - National Science Education Standards
- Physical Science: Transfer of Energy
- • Electrical circuits provide a means of transferring electrical energy when heat light, sound and chemical changes are produced
SCIENCE - Missouri Science Education Standards
- Strand 2: Properties and Principles of Force and Motion
- Forces affect motion - Grade 9, 10, 11
- Concept F. Simple machines (levers, inclined planes, wheel and axle, pulleys) affect the forces applied to an object and/or direction of movement as work is done
ART - Texas Essential Knowledge and Skills
- for Fine Arts High School
- Creative expression/performance. The student expresses ideas through original artworks, using a variety of media with appropriate skill.
- The student is expected to:
- create visual solutions by elaborating on direct observation, experiences, and imagination;
- create designs for practical applications; and
- demonstrate effective use of art media and tools in design, drawing, painting, printmaking, and sculpture.
- PIE PEDAGOGY
- In the boxes on the following pages are the responses that were noted during the course of our discussion.
Learning Goals - What are the content, skills, and attitudes learned in PIE activities?
- or
- What would you like your audience to get out of a PIE activity that you do with them?
- What content? What skills? What attitudes?
TYPES OF LEARNING - CONTENT (marble machine / light play
- Simple machines
- Motion
- Kinematics
- Forces
- Interaction between bodies
- Systems and subsystems *engineering
- Mass/Weight/Momentum
TYPES OF LEARNING - Logic / logic flow
- Understanding of replication
TYPES OF LEARNING - Eye
- Reflection / refraction
- Translucent/transparent/opaque
- Shadows -where light is blocked
- Engineering/design
TYPES OF LEARNING - SKILLS (marble machine / light play
- Design, engineering cycle
- Building skills with tools
- Problem solving (coming up with problem / solving it)
- Working in teams
- Communication / Seeing other perspectives
- Taking initiative *crosses into attitudes
- Crickets (using them)
TYPES OF LEARNING - Presentation / Communicating your ideas and process (with partners and large group)
TYPES OF LEARNING - Interest in pursuing an idea / confidence in your ability to pursue an idea
- More than one way to be successful
- Learning as cooperative endeavor
- Persistence
- Failure is OK (safe to take risks)
- Enjoyment of process / not just end point
-
TYPES OF LEARNING - ATTITUDES (marble machine / light play
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