Тиллар ўҚитиш методикаси ва таълим технологиялари



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Assessment: Theory -40 %
Practice -50 %
Active participation in discussions-10 %
Hometask:
Reference
1.Jalolov J., Makhamova G., Ashurov Sh. English language teaching methodology. “Fan vatexnologiya” nashriyoti, Tashkent 2015
2.Yoqubov I. Comparative Methods of teaching English at schools, lyceums and colleges. “Bayoz” nashriyoti, Tashkent 2014
3.Ahmedova L. Normuratova V. Teaching English Practicum. Printed in UWED. Tashkent 2011
4. Professional Development for Uzbekistan English Teachers Training Toolkit Module 1, 2. Тошкент - 2009


PRACTICAL LESSON 14.
TEACHING VOCABULARY TO A1 LEVEL LEARNERS
Groups:
Date:
Time: 80 min
Aims:
Practical aim: to introduce students the aims of teaching lexics, the content of teaching lexics and stages and ways of teaching vocabulary in vocational colleges and academic lyceums
Educational aim: to widen students’ outlook on the importance of FLT in Uzbekistan, the content of Presidential decrees and standards
Educative aim: to expose participants to professional behavior, social skills and and attitude to foreign culture.
Equipment: handouts, PPP.
Lesson Outline
I. Beginning stage (1-2 min)
- Greeting
- Introducing aims and tasks
II. Warm up. (5 min)
Exploratory task
Vocabulary game
Objective: The main objectives of this game, besides having fun, is to teach students to work in teams, to increase their vocabulary, and because they have to write down the words they will also receive practice in their spelling.
Time: The game can range from 10 minutes to a whole lesson, depending on how many rounds the teacher decides to play. It is probably not ideal to only play for only 10 minutes because it takes time before starting to prepare the group work and it might be too much to rotate seating or even the desk arrangement in the classroom, and getting all the students to their groups for a game that only takes 10 minutes.
Age: Any age, depending on the words used.
Preparation: The teacher must decide which words he will use and how many minutes the groups will get to think of related words. Also the teacher must decide how to divide the class into groups and how many rounds he or she is going to have the students play.
How to play: Students are divided into groups and they get a piece of paper and decide who should be the writer of the group. When all groups are ready the teacher writes a certain word on the blackboard, for example the word weather. Then the students are supposed to work together in their groups to come up with as many words as possible that are related to the word weather, for example: rainy, sunny, cloudy, wet, dry, hot, and cold. The students must keep their voices down because they cannot let the other groups hear their ideas because the groups are competing with each other. The teacher must make sure they have a time limit, for example 3 minutes, and once the time is up he or she walks around and collects the papers from the groups. Then the teacher counts the words and the groups get as many points as the words that they thought of, for example if one group found 7 related words they would get 7 points. This can then be repeated with a different word. Before beginning the teacher has to decide for himself how many rounds he wants to have his students play, and at the end the
score is counted and the team with the most points wins.
Variation: The teacher can add spelling into the game by announcing that correctly spelled words give an extra point.
So that not too much time is spent waiting for the teacher to tally up points (boring and not very educational), you could have groups make posters, which get taped up for everyone to see and to learn from.
III. Main part

  1. Theory

• Why do we enrich vocabulary?
• What is the role of learning lexics at school?
• What kind of methods of teaching lexics do you know?
• What is the Active and Passive lexical minimum?

  1. Practical part Activity 1.

Procedure:
Game: Got ít! . (Jeremy Harmer)
Focus: word recognition/enjoyment
Age:. any
Level: elementary plus
This game is designed to engage students with a list of vocabulary items which will be used in the lesson sequence which follows. It does not involve any guessing or complex mental processing. But, as a result of it, students see and hear a range of words and have a good time doing it.
Students are put into groups of four or five, all sitting round a table.
The teacher gives each group a collection of 20-30 words written on individual cards or pieces of paper (e.g. words associated with cooking, such as slice, chop,cut,frying pan, saucepan, dish) . The students have to place the cards face up on the table in front of them so that all of them can be seen.
• The teacher now reads out the words one by one. The task of each individual in a group 15
to try to snatch the card with the word on it. When they do this (before the other members of the group), they have to hold the card up and shout Got it!
Each student keeps the cards they have managed to snatch, and so at the end of the game there is a winner in each group and an overall winner who has collected the greatest number of cards.
Got it! is an entertaining way of getting a class going. The words can now be used ii1a lesson about cooking, they can form the basis of a word map ( see above), or students can be asked to look them up in dictíonaries or use them in conversations or writing.
• Tell participants that now they will look at the activities from the teacher’s perspective. Ask participants the following questions:
What new word did you learn?
How was the word presented?
Did you manage to understand the word without translation? How did you feel when you guessed the meaning?
Is it effective techniques? Why? Why not?
• Elicit answers in plenary.
• Establish that this technique is called guessing from context.
• Say that they will explore some more techniques and analyse them to see whether they are effective or not.

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